期刊
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
卷 23, 期 9, 页码 635-641出版社
MARY ANN LIEBERT, INC
DOI: 10.1089/cyber.2019.0435
关键词
virtual reality (VR); knowledge; serious games; learning; lostness; navigation
资金
- European Union [732599]
Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.
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