期刊
IEEE COMMUNICATIONS MAGAZINE
卷 55, 期 6, 页码 110-117出版社
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/MCOM.2017.1601089
关键词
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资金
- ERC [305123]
- U.S. National Science Foundation [CCF-1409228]
- Academy of Finland CARMA project
- Division of Computing and Communication Foundations
- Direct For Computer & Info Scie & Enginr [1409228] Funding Source: National Science Foundation
Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm, spurring an unprecedented interest from academia, industry, and others. However, the success of an immersive VR experience hinges on solving a plethora of grand challenges cutting across multiple disciplines. This article underscores the importance of VR technology as a disruptive use case of 5G (and beyond) harnessing the latest development of storage/memory, fog/edge computing, computer vision, artificial intelligence, and others. In particular, the main requirements of wireless interconnected VR are described followed by a selection of key enablers; then research avenues and their underlying grand challenges are presented. Furthermore, we examine three VR case studies and provide numerical results under various storage, computing, and network configurations. Finally, this article exposes the limitations of current networks and makes the case for more theory, and innovations to spearhead VR for the masses.
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