3.8 Proceedings Paper

Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors

出版社

IEEE COMPUTER SOC
DOI: 10.1109/ISMAR50242.2020.00033

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Human-centered computing; Ubiquitous and mobile computing; Ubiquitous and mobile devices; Computer systems organization; Embedded and cyber-physical systems; Sensors and actuators

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Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple of the following metrics: power consumption, cost, computational complexity, estimation accuracy, latency, and form-factor. We propose the use of discrete photodiodes and light-emitting diodes (LEDs) as an alternative to traditional camera-based gaze tracking approaches while taking all of these metrics into consideration. We begin by developing a rendering-based simulation framework for understanding the relationship between light sources and a virtual model eyeball. Findings from this framework are used for the placement of LEDs and photodiodes. Our first prototype uses a neural network to obtain an average error rate of 2.67 degrees at 400 Hz while demanding only 16 mW. By simplifying the implementation to using only LEDs, duplexed as light transceivers, and more minimal machine learning model, namely a light-weight supervised Gaussian process regression algorithm, we show that our second prototype is capable of an average error rate of 1.57 degrees at 250 Hz using 800 mW.

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