期刊
CHILDREN AND YOUTH SERVICES REVIEW
卷 122, 期 -, 页码 -出版社
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.childyouth.2020.105893
关键词
Internet gaming disorder; Esteem; Online social interaction; Player-avatar identification; Chinese children
This study investigated the proportion and risk factors of Internet gaming disorder (IGD) in Chinese children, finding that self-esteem, preference for online social interaction, feelings and absorption during play, and player-avatar identification were significantly associated with IGD risk.
This study aims to investigate the proportion and potential risk factors of Internet gaming disorder (IGD), including socio-demographic (sex, age, and grade), anthropometric (BMI, height, and weight), and cognitive (body esteem, self-esteem, preference for online social interaction (POSI), and player-avatar identification (PAI)) correlates, in a sample of Chinese children. The participants comprised of 201 primary school students (55.2% boys), aged 10.9 (SD = 1.2) years on average. They completed a self-report questionnaire assessing the above mentioned variables. In our sample, 14.6% were classified as having IGD. Boys had significantly higher IGD risk than girls. Self-esteem (ORu = 0.93), POSI (ORu = 1.09; ORa = 1.07; ORm =1.07), feelings during play subscale (ORu = 1.17; ORa = 1.16; ORm =1.15), absorption during play subscale (ORu = 1.16; ORa = 1.13; ORm =1.14), and importance of the avatar to one's self-identity subscale of PAI (ORu = 1.20; ORa = 1.18; ORm = 1.18) were significantly associated with the risk of IGD. The findings lend preliminary empirical support for the links between cognitive factors and IGD among children, which merit further investigations and may inform prevention and intervention of IGD in this population.
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