相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
Jeremy Clifton et al.
VIRTUAL REALITY (2020)
Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control
Christopher Curry et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2020)
The Effect of Material Properties on the Perceived Shape of Three-Dimensional Objects
Masakazu Ohara et al.
I-PERCEPTION (2020)
Roles of the Retinotopic and Environmental Frames of Reference on Vection
Kanon Fujimoto et al.
FRONTIERS IN VIRTUAL REALITY (2020)
Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose
Stephen Palmisano et al.
FRONTIERS IN VIRTUAL REALITY (2020)
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments
Juno Kim et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality
Simone Grassini et al.
FRONTIERS IN PSYCHOLOGY (2020)
Virtual Reality Improves Clinical Assessment of the Optic Nerve
Elizabeth Chen et al.
FRONTIERS IN VIRTUAL REALITY (2020)
Effects of Shape, Roughness and Gloss on the Perceived Reflectance of Colored Surfaces
Vanessa Honson et al.
FRONTIERS IN PSYCHOLOGY (2020)
Virtual Reality Is Sexist: But It Does Not Have to Be
Kay Stanney et al.
FRONTIERS IN ROBOTICS AND AI (2020)
Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality
Benjamin Arcioni et al.
DISPLAYS (2019)
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Seamas Weech et al.
FRONTIERS IN PSYCHOLOGY (2019)
PIM-VR: Erasing Motion Anomalies In Highly-Interactive Virtual Reality World With Customized Memory Cube
Chenhao Xie et al.
2019 25TH IEEE INTERNATIONAL SYMPOSIUM ON HIGH PERFORMANCE COMPUTER ARCHITECTURE (HPCA) (2019)
Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift
Stephen Palmisano et al.
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) (2019)
Clinical features of otolith organ-specific vestibular dysfunction
Chisato Fujimoto et al.
CLINICAL NEUROPHYSIOLOGY (2018)
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Johanna Roettl et al.
PLOS ONE (2018)
A Survey of Presence and Related Concepts
Richard Skarbez et al.
ACM COMPUTING SURVEYS (2018)
The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
Justin Munafo et al.
EXPERIMENTAL BRAIN RESEARCH (2017)
Vection and cybersickness generated by head-and-display motion in the Oculus Rift
Stephen Palmisano et al.
DISPLAYS (2017)
Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment
Susan Jang et al.
COMPUTERS & EDUCATION (2017)
Clinical Characteristics of Patients With Abnormal Ocular/Cervical Vestibular Evoked Myogenic Potentials in the Presence of Normal Caloric Responses
Shinichi Iwasaki et al.
ANNALS OF OTOLOGY RHINOLOGY AND LARYNGOLOGY (2015)
The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception
Juno Kim et al.
FRONTIERS IN PSYCHOLOGY (2015)
Future challenges for vection research: definitions, functional significance, measures, and neural bases
Stephen Palmisano et al.
FRONTIERS IN PSYCHOLOGY (2015)
Sensorimotor Recalibration Depends on Attribution of Sensory Prediction Errors to Internal Causes
Carlo Wilke et al.
PLOS ONE (2013)
Validating an Efficient Method to Quantify Motion Sickness
Behrang Keshavarz et al.
HUMAN FACTORS (2011)
Vection in depth during consistent and inconsistent multisensory stimulation
April Ash et al.
PERCEPTION (2011)
Visually mediated eye movements regulate the capture of optic flow in self-motion perception
Juno Kim et al.
EXPERIMENTAL BRAIN RESEARCH (2010)
Effects of active and passive viewpoint jitter on vection in depth
Juno Kim et al.
BRAIN RESEARCH BULLETIN (2008)
Head taps evoke a crossed vestibulo-ocular reflex
S. Iwasaki et al.
NEUROLOGY (2007)
Bone conducted vibration selectively activates irregular primary otolithic vestibular neurons in the guinea pig
Ian S. Curthoys et al.
EXPERIMENTAL BRAIN RESEARCH (2006)
Effects of stereoscopic presentation, image motion, and screen size on subjective and objective corroborative measures of presence
W Ijsselsteijn et al.
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2001)
Early components of the human vestibulo-ocular response to head rotation: latency and gain
H Collewijn et al.
JOURNAL OF NEUROPHYSIOLOGY (2000)