期刊
2021 XVI LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2021)
卷 -, 期 -, 页码 522-525出版社
IEEE
DOI: 10.1109/LACL054177.2021.00094
关键词
Digital game; factorization; rules; narrative; aesthetics
The new game NinjaMath is designed to help undergraduate students at the Metropolitan Technological Institute of the city of Medellin in Colombia learn factorization to reduce high dropout rates in math subjects. The game considers three key elements - game rules and mechanics, narrative, and aesthetics - that contribute to developing students' cognitive skills.
Currently, one of the greatest challenges facing higher education is to reduce the high rates of loss and dropout that occur in subjects in Mathematics, for which it is necessary to work on the creation of new learning environments that allow to awaken the interest of students towards these disciplines. The digital game NinjaMath is a platform game that aims to provide a novel resource for learning factorization in students of the undergraduate programs of the Metropolitan Technological Institute of the city of Medellin in Colombia. The game is built considering three essential elements that, according to various investigations, contribute to developing cognitive skills in students: specific rules and mechanics of the game, narrative, and aesthetics. The tool used to build the game is the Unity version 5.0.0f4 game development engine, using the C # programming language with the MonoDeveloper editor.
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