4.1 Article

RecastingLife Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike

期刊

TELEVISION & NEW MEDIA
卷 23, 期 1, 页码 44-60

出版社

SAGE PUBLICATIONS INC
DOI: 10.1177/1527476420962784

关键词

below-the-line; recasting; relational labor; SAG-AFTRA; strike; video game labor; video game production; voice acting; work unions

资金

  1. European Regional Development Fund Project Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World [CZ.02.1.01/0.0/0.0/16_019/0000734]
  2. Academy of Finland project Centre of Excellence in Game Culture Studies (CoEGameCult) [321440]

向作者/读者索取更多资源

This article explores the role of voice actors in video game culture, using the specific case of the recasting of the video game series Life Is Strange. It investigates the reception of the recasting, actor-character identification, and labor conditions of voice actors.
Video game voice acting does not rank among the core roles of video game production, yet actors in leading roles sometimes achieve wide recognition despite their contingent employment. In this article, we explore the role of voice actors in the video game culture using the specific case of the recasting of the video game series Life Is Strange, which was caused by the 2016 to 2017 SAG-AFTRA strike against video game companies. Our qualitative empirical analysis of journalistic coverage (including interviews with voice actors), promotional materials, press releases, and player discussions reconstructs the events of the game's production and investigates the reception of the recasting with regard to actor-character identification and to labor conditions of voice actors. We find that voice actors, whose status is partly dependent on the popularity of their characters, attempt to rise above the line by engaging in relational labor.

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