期刊
COMPUTER SCIENCE EDUCATION
卷 32, 期 1, 页码 66-104出版社
ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/08993408.2020.1832813
关键词
Introductory programming; block-based programming; microworld; puzzle; difficulty; log analysis
Block-based programming is a popular approach for teaching introductory programming, often used within the context of microworlds. This study aims to identify design guidelines and data analysis methods for the iterative development and improvement of microworlds and puzzles in block-based programming. Through literature review, discussion of specific examples, and analysis of student data, common elements in programming microworlds were identified, and the importance of data analysis for improving microworlds and puzzles was demonstrated. These design guidelines and analysis methods have significant implications for the development and improvement of tools for introductory programming.
Background and Context Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective To identify design guidelines and data analysis methods for the iterative development of microworlds and puzzles for block-based programming. Method To achieve the objective, we provide a review of the literature, discussion of specific examples of microworlds and puzzles, and an analysis of extensive student data. Findings A wide range of programming microworlds share common elements. The analysis of data is useful for iterative improvement of microworlds and puzzles, serving several specific purposes. Implications Provided design guidelines and analysis methods can be directly used for the development and improvement of tools for introductory programming.
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