3.8 Article

Social bodies in virtual worlds: Intercorporeality in Esports

期刊

PHENOMENOLOGY AND THE COGNITIVE SCIENCES
卷 21, 期 2, 页码 293-316

出版社

SPRINGER
DOI: 10.1007/s11097-021-09734-1

关键词

Intercorporeality; Esports; Intentionality; Embodiment; Virtuality; Sociality

资金

  1. University of Southern Denmark ('Department of Sports Science and Clinical Biomechanics')
  2. University of Southern Denmark (`Department for the Study of Culture')
  3. Danish Ministry of Culture

向作者/读者索取更多资源

This article examines the interactions of esports practitioners in virtual worlds, revealing a reliance on intercorporeality for these interactions, which blurs the distinction between virtuality and embodied social understanding. Acknowledging this fluidity raises intriguing questions about potential forms of sociality in a wider range of virtual formats.
As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners' experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual worlds of the popular team-based esports practices Counter Strike: Global Offensive and League of Legends. Our analysis discloses how the practitioners' interactions essentially depend on intercorporeality - understood as a form of reciprocity of bodily intentionality between the players. This is an intercorporeality that is present throughout the players' performance, but which especially comes to the front when they engage in feinting. Acknowledging the intercorporeality integral to at least some esports practices helps fuzzying the sharp division between virtuality and embodied social understanding. Doing so highlights the fluidity of our embodied condition, and it raises interesting questions concerning the possibility of yet other forms of embodied sociality in a wider range of virtual formats in the world.

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