4.5 Article

Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication

期刊

COMPUTER GRAPHICS FORUM
卷 34, 期 8, 页码 64-76

出版社

WILEY
DOI: 10.1111/cgf.12608

关键词

segmentation; 3D printing; additive manufacturing

资金

  1. EU [ICT-2011-318787]
  2. international joint project on Mesh Repairing for 3D Printing Applications - Software Architects Inc (WA, USA)

向作者/读者索取更多资源

Modern 3D printing technologies and the upcoming mass-customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D model in parts that can be efficiently packed within a box, with the objective of reassembling them after delivery. The first step consists in the creation of a hierarchy of possible parts that can be tightly packed within their minimum bounding boxes. In a second step, the hierarchy is exploited to extract the (single) segmentation whose parts can be most tightly packed. The fact that shape packing is an NP-complete problem justifies the use of heuristics and approximated solutions whose efficacy and efficiency must be assessed. Extensive experimentation demonstrates that our algorithm produces satisfactory results for arbitrarily shaped objects while being comparable to ad hoc methods when specific shapes are considered.

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