4.1 Article

Comparing Desktop vs. Mobile Interaction for the Creation of Pervasive Augmented Reality Experiences

期刊

JOURNAL OF IMAGING
卷 8, 期 3, 页码 -

出版社

MDPI
DOI: 10.3390/jimaging8030079

关键词

human-computer interaction; interaction paradigms; pervasive augmented reality; 3D reconstruction; user study

资金

  1. FCT -Foundation for Science and Technology [2020.07345.BD]
  2. Augmented Humanity project - ERDF through POCI [46103]
  3. IEETA [UIDB/00127/2020]
  4. Fundação para a Ciência e a Tecnologia [2020.07345.BD] Funding Source: FCT

向作者/读者索取更多资源

This paper evaluates and compares interaction methods for configuring and visualizing AR experiences on desktop and mobile platforms, finding that while the desktop platform offers advantages such as remote configuration, lower effort, and better scalability, user studies show that the AR interface is more intuitive.
This paper presents an evaluation and comparison of interaction methods for the configuration and visualization of pervasive Augmented Reality (AR) experiences using two different platforms: desktop and mobile. AR experiences consist of the enhancement of real-world environments by superimposing additional layers of information, real-time interaction, and accurate 3D registration of virtual and real objects. Pervasive AR extends this concept through experiences that are continuous in space, being aware of and responsive to the user's context and pose. Currently, the time and technical expertise required to create such applications are the main reasons preventing its widespread use. As such, authoring tools which facilitate the development and configuration of pervasive AR experiences have become progressively more relevant. Their operation often involves the navigation of the real-world scene and the use of the AR equipment itself to add the augmented information within the environment. The proposed experimental tool makes use of 3D scans from physical environments to provide a reconstructed digital replica of such spaces for a desktop-based method, and to enable positional tracking for a mobile-based one. While the desktop platform represents a non-immersive setting, the mobile one provides continuous AR in the physical environment. Both versions can be used to place virtual content and ultimately configure an AR experience. The authoring capabilities of the different platforms were compared by conducting a user study focused on evaluating their usability. Although the AR interface was generally considered more intuitive, the desktop platform shows promise in several aspects, such as remote configuration, lower required effort, and overall better scalability.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.1
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据