4.2 Article

Agile science: creating useful products for behavior change in the real world

期刊

TRANSLATIONAL BEHAVIORAL MEDICINE
卷 6, 期 2, 页码 317-328

出版社

OXFORD UNIV PRESS
DOI: 10.1007/s13142-016-0395-7

关键词

Behavior change; Implementation science; Research methods

资金

  1. Robert Wood Johnson Foundation [71995]
  2. National Science Foundation [IIS-1449751]
  3. National Heart Lung and Blood Institute [R01HL125440]
  4. Div Of Information & Intelligent Systems
  5. Direct For Computer & Info Scie & Enginr [1449751] Funding Source: National Science Foundation

向作者/读者索取更多资源

Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) computational models that define the interaction between modules, individuals, and context; and (3) personalization algorithms, which are decision rules for intervention adaptation. The agile science process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.2
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据