4.6 Article

Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease

期刊

SENSORS
卷 22, 期 16, 页码 -

出版社

MDPI
DOI: 10.3390/s22166278

关键词

exergaming; sensor; dexterity; Parkinson's Disease; flow; usability

资金

  1. Parkinson Schweiz, Fonds Gustaaf Hamburger, Jacques & Gloria Gossweiler Foundation
  2. Vontobel Stiftung

向作者/读者索取更多资源

This pilot study evaluated the usability of two new interactive game sensor-based hand devices in healthy adults and persons with Parkinson's Disease. The study found high system usability scores and flow state scores in both groups, indicating that these devices are highly usable for hand training in both healthy individuals and those with PD.
This pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson's Disease (PD). Eight healthy adults and eight persons with PD participated in this study. Besides a standardised usability measure, the state of flow after one training session and the effect of cognitive abilities on flow were evaluated. High system usability scores (SUS) were obtained both in healthy participants (72.5, IQR = 64.375-90, GripAble) as well as persons with PD (77.5, IQR = 70-80.625, GripAble; 77.5, IQR = 75-82.5, Smart Sensor Egg). Similarly, high FSSOT scores were achieved after one training session (42.5, IQR = 39.75-50, GripAble; 50, IQR = 47-50, Smart Sensor Egg; maximum score 55). Across both groups, FSSOT scores correlated significantly with SUS scores (r = 0.52, p = 0.039). Finally, MoCA did not correlate significantly with FSSOT scores (r = 0.02, p = 0.9). The present study shows high usability for both interactive game sensor-based hand training devices, for persons with PD and healthy participants.

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