4.5 Article

BILATERAL MOVEMENT-BASED COMPUTER GAMES IMPROVE SENSORIMOTOR FUNCTIONS IN SUBACUTE STROKE SURVIVORS: A RANDOMIZED CONTROLLED TRIAL

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JOURNAL OF REHABILITATION MEDICINE
卷 54, 期 -, 页码 -

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FOUNDATION REHABILITATION INFORMATION
DOI: 10.2340/jrm.v54.913

关键词

stroke rehabilitation; subacute stroke survivors; upper limb function; computer gaming

资金

  1. Health and Medical Research Fund [02133096]
  2. Food and Health Bureau, Hong Kong SAR Government

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This study aimed to evaluate whether bilateral movement-based computer games could enhance the effects of conventional intervention in improving upper limb motor function, grip strength, and health-related quality of life of subacute stroke survivors. The results showed that the group receiving bilateral movement-based computer games + conventional rehabilitation had greater improvements in upper limb motor impairment, upper limb function, and grip strength compared to the control group. Additionally, the patients who received bilateral movement-based computer games continued to improve in motor function even after the intervention.
Background: Previous studies have reported that movement-based computer gaming is more effective than conventional intervention in enhancing upper limb rehabilitation. Objective: To evaluate whether the use of bilateral movement-based computer games could augment the effects of conventional intervention in improving the upper limb motor function, grip strength and health-related quality of life of subacute stroke survivors. Methods: A total of 93 subjects with subacute stroke were randomized into 2 groups receiving one of two 3.5-h interventions for 2 days per week over 8 weeks: (i) bilateral movement-based computer games + conventional rehabilitation; and (ii) -video-directed exercise + conventional rehabilitation (control group). Results: A total of 83 subjects completed the interventions and follow-up assessments. Compared with video-directed exercise + conventional rehabilitation, bilateral movement-based computer games + conventional rehabilitation produced greater improvements in upper limb motor impairment from mid-treatment to follow-up 1 month post-intervention, greater improvements in upper limb function from post-intervention to 1 month follow-up, and earlier improvements in grip strength (paretic) from mid-intervention to follow-up 1 month post-intervention. Subjects who received bilateral movement-based computer games + conventional rehabilitation also continued to improve in motor function from post-intervention to 1 month post-intervention. Conclusion: Bilateral movement-based computer games may serve as an adjuvant therapy to conventional rehabilitation programmes for improving upper limb recovery among stroke survivors.

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