3.8 Proceedings Paper

FS6D: Few-Shot 6D Pose Estimation of Novel Objects

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IEEE COMPUTER SOC
DOI: 10.1109/CVPR52688.2022.00669

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  1. Guangzhou Okay Information Technology [GZETDZ18EG05]

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This work addresses the problem of estimating the 6D pose of unknown objects using a few support views and emphasizes the importance of exploring appearance and geometric relationships. A large-scale dataset for network pre-training is proposed, along with an online texture blending approach to enrich appearance diversity.
6D object pose estimation networks are limited in their capability to scale to large numbers of object instances due to the close-set assumption and their reliance on high-fidelity object CAD models. In this work, we study a new open set problem; the few-shot 6D object poses estimation: estimating the 6D pose of an unknown object by a few support views without extra training. To tackle the problem, we point out the importance offidly exploring the appearance and geometric relationship between the given support views and query scene patches and propose a dense prototypes matching framework by extracting and matching dense RGBD prototypes with transformers. Moreover, we show that the priors from diverse appearances and shapes are crucial to the generalization capability under the problem setting and thus propose a large-scale RGBD photorealistic dataset (ShapeNet6D) for network pre-training. A simple and effective online texture blending approach is also introduced to eliminate the domain gap from the synthesis dataset, which enriches appearance diversity at a low cost. Finally, we discuss possible solutions to this problem and establish benchmarks on popular datasets to facilitate future research.

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