3.8 Proceedings Paper

TileGen: Tileable, Controllable Material Generation and Capture

期刊

PROCEEDINGS SIGGRAPH ASIA 2022
卷 -, 期 -, 页码 -

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ASSOC COMPUTING MACHINERY
DOI: 10.1145/3550469.3555403

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SVBRDF; generative adversarial model

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Recent methods have limitations in generating material maps, such as the inability to constrain material generation to a specific category and the non-tileable nature of reconstructed materials. This paper introduces TileGen, a generative model that is specialized to material categories, always produces tileable material maps, and allows for conditional generation based on input structure patterns.
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have any mechanism to constrain the generated material to a specific category or to control the coarse structure of the generated material, such as the exact brick layout on a brick wall. Furthermore, materials reconstructed from a single input photo commonly have artifacts and are generally not tileable, which limits their use in practical content creation pipelines. We propose TileGen, a generative model for SVBRDFs that is specific to a material category, always tileable, and optionally conditional on a provided input structure pattern. TileGen is a variant of StyleGAN whose architecture is modified to always produce tileable (periodic) material maps. In addition to the standard style latent code, TileGen can optionally take a condition image, giving a user direct control over the dominant spatial (and optionally color) features of the material. For example, in brick materials, the user can specify a brick layout and the brick color, or in leather materials, the locations of wrinkles and folds. Our inverse rendering approach can find a material perceptually matching a single target photograph by optimization. This reconstruction can also be conditional on a user-provided pattern. The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.

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