4.6 Article

A framework for the theory-driven design of digital learning environments (FDDLEs) using the example of problem-solving in chemistry education

期刊

INTERACTIVE LEARNING ENVIRONMENTS
卷 31, 期 2, 页码 1199-1212

出版社

ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/10494820.2020.1826981

关键词

Educational game design; chemistry education; problem-solving; learning progression; assessment

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This paper presents a framework for designing digital environments using a video game as an example. As digital environments become increasingly important in education, it is necessary to establish quality standards. The framework consists of analysis, design, development, quality assurance, and evaluation & implementation steps, with defined milestones and cycles to enhance the actual completion of a product and project implementation.
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These environments should enable an individual discussion of the learning content, give individual feedback for learners and consist of motivational elements. The framework consists of the steps Analysis, Design, Development, Quality Assurance and Evaluation & Implementation. Each of these steps is characterized by a defined milestone, which, together with a cycle between crucial and non-arbitrary steps, indicates a product and goal orientation for development that distinguishes the model from conventional approaches. This should significantly promote the actual completion of a first product and thus the implementation of a project idea, since otherwise development processes, in particular, are quickly stuck in several, sometimes small-step loops until the initial impulse is lost.

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