4.6 Article

Comparison of visitor experiences of virtual reality exhibitions by spatial environment

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Computer Science, Interdisciplinary Applications

A Data-Driven Approach for Integrating Hedonic Quality and Pragmatic Quality in User Experience Modeling

Yanzhang Tong et al.

Summary: This paper proposes a data-driven methodology to integrate hedonic and pragmatic qualities for UX from online customer reviews, aiming to enrich UX modeling research. The analysis results can highlight the need for optimizing product design and reveal potential market opportunities for product designers. The study also examines the relationship between UX and online customer reviews to support customer strategy planning and design activities.

JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING (2022)

Article Environmental Sciences

Role of Internal and External Museum Environment in Increasing Visitors' Cognitive/Affective/Healthy Experiences and Loyalty

Heesup Han et al.

INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2019)

Review Psychology, Multidisciplinary

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

Seamas Weech et al.

FRONTIERS IN PSYCHOLOGY (2019)

Article Business

With or without you? Interaction and immersion in a virtual reality experience

Sarah Hudson et al.

JOURNAL OF BUSINESS RESEARCH (2019)

Article Computer Science, Information Systems

Cross-objects user interfaces for video interaction in virtual reality museum context

Lingyun Sun et al.

MULTIMEDIA TOOLS AND APPLICATIONS (2018)

Article Humanities, Multidisciplinary

Virtual exhibitions and communication factors

Soyeon Kim

MUSEUM MANAGEMENT AND CURATORSHIP (2018)

Article Hospitality, Leisure, Sport & Tourism

Engaging visitors in cultural and recreational experience at museums

Sandra Maria Correia Loureiro et al.

ANATOLIA-INTERNATIONAL JOURNAL OF TOURISM AND HOSPITALITY RESEARCH (2018)

Article Hospitality, Leisure, Sport & Tourism

Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places

Timothy Hyungsoo Jung et al.

JOURNAL OF PLACE MANAGEMENT AND DEVELOPMENT (2017)

Article Environmental Studies

Serious games and the gamification of tourism

Feifei Xu et al.

TOURISM MANAGEMENT (2017)

Article Environmental Studies

Visitors' engagement and authenticity: Japanese heritage consumption

Derek Bryce et al.

TOURISM MANAGEMENT (2015)

Article Environmental Studies

Keeping your audience: Presenting a visitor engagement scale

Babak Taheri et al.

TOURISM MANAGEMENT (2014)

Article Humanities, Multidisciplinary

Cultural feelings and the making of meaning

Philipp Schorch

INTERNATIONAL JOURNAL OF HERITAGE STUDIES (2014)

Article Humanities, Multidisciplinary

The experience of a museum space

Philipp Schorch

MUSEUM MANAGEMENT AND CURATORSHIP (2013)

Article Information Science & Library Science

My lost museum: User expectations and motivations for creating personal digital collections on museum websites

Paul F. Marty

LIBRARY & INFORMATION SCIENCE RESEARCH (2011)

Article Computer Science, Cybernetics

Needs, affect, and interactive products - Facets of user experience

Marc Hassenzahl et al.

INTERACTING WITH COMPUTERS (2010)

Article Computer Science, Cybernetics

Development of an Instrument to Measure Enjoyment of Computer Game Play

Xiaowen Fang et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2010)

Article Archaeology

Beyond virtual museums: Experiencing immersive virtual reality in real museums

Marcello Carrozzino et al.

JOURNAL OF CULTURAL HERITAGE (2010)

Article Business

DEVELOPING A SCALE TO MEASURE THE ENJOYMENT OF WEB EXPERIENCES

Aleck Lin et al.

JOURNAL OF INTERACTIVE MARKETING (2008)