4.6 Article

Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing

出版社

ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1016/j.ijhcs.2023.103150

关键词

Social virtual reality; Virtual reality cinema; Audience effect; Narrative engagement; Social isolation; Well-being

向作者/读者索取更多资源

Virtual reality cinemas can provide a similar experience to physical movie watching, enhancing viewers' understanding and engagement with the characters' emotions. However, social viewing may not be suitable for all viewers. Previous experience with virtual reality can impact viewers' comfort levels during the screening, but early adopters and supporters of the technology are more likely to have an enjoyable and engaging film experience.
Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, the present study investigates whether VR cinemas could provide an alternative for collective movie watching and whether they could facilitate an engaging experience similar to other, physical-world co-viewing environments. To measure these effects, we designed a behavioral experiment in which participants watched a feature film sequence either in VR or a physical screening room in the presence or absence of viewing companions. After viewing, participants' experiences-including emotional engagement, narrative empathy, presence, social experiences, and physical and mental well-being-were recorded using survey methods. We observed that VR viewing can produce an equally enjoyable film experience, as well as similar levels of emotional engagement and narrative empathy, while it leads to increased comprehension of characters' feelings and sense of narrative engagement. In addition, social viewing may mean less engagement and more distractions depending on the screening environment. We also found that even though previous virtual reality exposure negatively correlates with comfort and well-being during viewing, early adopters of technology and VR supporters are more likely to have an enjoyable and engaging film experience.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据