3.8 Proceedings Paper

iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3544548.3581266

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Augmented Sports Videos; Embedded Visualization; Gaze Interaction; Sports Visualization; Video-based Visualization

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We present iBall, a basketball video-watching system that uses gaze-moderated embedded visualizations to help casual fans understand and engage with basketball games. Through a comparative study of casual and die-hard fans' game-watching behaviors, we developed iBall and confirmed its usefulness and user engagement in an experiment.
We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the findings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confirmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.

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