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注意:仅列出部分参考文献,下载原文获取全部文献信息。Research on user experience of the video game difficulty based on flow theory and fNIRS
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IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS (2011)
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The Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment
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The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames
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