相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies
Jaepyung Hwang et al.
COMPUTER GRAPHICS FORUM (2022)
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling
He Wang et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2021)
AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
Xue Bin Peng et al.
ACM TRANSACTIONS ON GRAPHICS (2021)
Interactive multicharacter motion retargeting
Jongmin Kim et al.
COMPUTER ANIMATION AND VIRTUAL WORLDS (2021)
Skeleton-Aware Networks for Deep Motion Retargeting
Kfir Aberman et al.
ACM TRANSACTIONS ON GRAPHICS (2020)
Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
Taesoo Kwon et al.
ACM TRANSACTIONS ON GRAPHICS (2020)
Modularized Predictive Coding-Based Online Motion Synthesis Combining Environmental Constraints and Motion-Capture Data
Jaepyung Hwang et al.
IEEE ACCESS (2020)
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
Jaepyung Hwang et al.
COMPUTER GRAPHICS FORUM (2018)
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
Taeil Jin et al.
COMPUTER GRAPHICS FORUM (2018)
Robust Physics-based Motion Retargeting with Realistic Body Shapes
Mazen Al Borno et al.
COMPUTER GRAPHICS FORUM (2018)
2PAC: Two-Point Attractors for Center Of Mass Trajectories in Multi-Contact Scenarios
Steve Tonneau et al.
ACM TRANSACTIONS ON GRAPHICS (2018)
Neural Kinematic Networks for Unsupervised Motion Retargetting
Ruben Villegas et al.
2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR) (2018)
Performance-Based Animation Using Constraints for Virtual Object Manipulation
Jaepyung Hwang et al.
IEEE COMPUTER GRAPHICS AND APPLICATIONS (2017)
Character-Object Interaction Retrieval using the Interaction Bisector Surface
X. Zhao et al.
COMPUTER GRAPHICS FORUM (2017)
Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
Taesoo Kwon et al.
ACM TRANSACTIONS ON GRAPHICS (2017)
Retargeting Human-Object Interaction to Virtual Avatars
Yeonjoon Kim et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2016)
Realtime Style Transfer for Unlabeled Heterogeneous Human Motion
Shihong Xia et al.
ACM TRANSACTIONS ON GRAPHICS (2015)
Editing and Synthesizing Two-Character Motions using a Coupled Inverted Pendulum Model
J. Hwang et al.
COMPUTER GRAPHICS FORUM (2014)
Motion Graphs++: a Compact Generative Model for Semantic Motion Analysis and Synthesis
Jianyuan Min et al.
ACM TRANSACTIONS ON GRAPHICS (2012)
Physically Valid Statistical Models for Human Motion Generation
Xiaolin Wei et al.
ACM TRANSACTIONS ON GRAPHICS (2011)
Motion fields for interactive character locomotion
Yongjoon Lee et al.
ACM TRANSACTIONS ON GRAPHICS (2010)
Generalized Biped Walking Control
Stelian Coros et al.
ACM TRANSACTIONS ON GRAPHICS (2010)
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model
Yao-Yang Tsai et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2010)
A physically-based motion retargeting filter
S Tak et al.
ACM TRANSACTIONS ON GRAPHICS (2005)