4.5 Article

Simplified Physical Model-based Balance-preserving Motion Re-targeting for Physical Simulation

期刊

COMPUTER GRAPHICS FORUM
卷 -, 期 -, 页码 -

出版社

WILEY
DOI: 10.1111/cgf.14996

关键词

animation; motion processing; physical simulation

向作者/读者索取更多资源

In this study, a novel motion re-targeting framework is proposed to generate natural motions of target robot character models. The framework takes into account both kinematic constraints and physical plausibility, maintaining balance and similar motion to the given source motions. The framework utilizes a simple physics model to interpret and inherit the balancing property of the source motion, providing balance-preserving target motions applicable to full-body physics simulation or real robot control.
In this study, we propose a novel motion re-targeting framework that provides natural motions of target robot character models similar to the given source motions of a different skeletal structure. The natural target motion requires satisfying kinematic constraints to show a similar motion to the source motion although the kinematical structure between the source and the target character models differ from each other. Simultaneously, the target motion should maintain physically plausible features such as keeping the balance of the target character model. To handle the issue, we utilize a simple physics model (an inverted-pendulum-on-a-cart model) during the motion re-targeting process. By interpreting the source motion's balancing property via the pendulum model, the target motion inherits the balancing property of the source motion. The inheritance is derived by performing the motion analysis to extract the necessary parameters for re-targeting the pendulum model's motion pattern and parameter learning to estimate the suitable parameters for the target character model. Based on the simple physics inheritance, the proposed framework provides balance-preserving target motions, even applicable to the full-body physics simulation or a real robot control. We validate the framework by experimenting with motion re-targeting from animal character and human character source models to the quadruped- and humanoid-type target models with Muaythai punching, kicking and walking motions. We also implement comparisons with the existing methods to clarify the enhancement. We introduce a balance-preserving motion retargeting that considers both the physical and kinematical constraints to generate physically plausible natural target motions. Our balance preservation is achieved by utilizing an inverted-pendulum-on-a-cart model (pendulum model) to retarget not only the motion but also the balancing properties during the retargeting procedure.image

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.5
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据