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Use of serious games with older adults: systematic literature review

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DOI: 10.1057/s41599-023-02432-0

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This paper aims to qualitatively synthesize empirical research on video games and older adults. A total of 108 studies were analyzed, involving 15,902 individuals aged over 60. The majority of studies were conducted in the European context using a quantitative approach. The results identified 125 scales for assessing various aspects related to geriatric health, including physical health, functional quality, cognitive abilities, psychological well-being, and mental health.
The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach conducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.

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