相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
Stuart Gordon Spicer et al.
NEW MEDIA & SOCIETY (2022)
Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective
Elena Petrovskaya et al.
JOURNAL OF BUSINESS ETHICS (2022)
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
Erin Gibson et al.
COMPUTERS IN HUMAN BEHAVIOR (2022)
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Kim Szolin et al.
COMPUTERS IN HUMAN BEHAVIOR (2022)
Rocking the Boat: Loot Boxes in Online Digital Games, the Regulatory Challenge, and the EU's Unfair Commercial Practices Directive
D. Leahy
JOURNAL OF CONSUMER POLICY (2022)
Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
Fred Steinmetz et al.
JOURNAL OF GAMBLING STUDIES (2022)
On the stability and the progression of gambling problems: longitudinal relations between different problems related to gambling
Pawel Sleczka et al.
ADDICTION (2021)
It's the Attraction of Winning That Draws You in-A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
Laura Louise Nicklin et al.
JOURNAL OF CLINICAL MEDICINE (2021)
Secondary analysis of loot box data: Are high-spending ? whales ? wealthy gamers or problem gamblers?
James Close et al.
ADDICTIVE BEHAVIORS (2021)
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
Nerilee Hing et al.
JOURNAL OF BEHAVIORAL ADDICTIONS (2021)
Achieving excellence in interpretative phenomenological analysis (IPA): Four markers of high quality
Isabella E. Nizza et al.
QUALITATIVE RESEARCH IN PSYCHOLOGY (2021)
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey
Heather Wardle et al.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2021)
General motivations, basic psychological needs, and problem gambling: applying the framework of Self-Determination Theory
Devin J. Mills et al.
ADDICTION RESEARCH & THEORY (2021)
Are Loot Boxes Addictive? Analyzing Participant's Physiological Arousal While Opening a Loot Box
Andrew Brady et al.
GAMES AND CULTURE (2021)
Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes
Chanel J. Larche et al.
JOURNAL OF GAMBLING STUDIES (2021)
Dysfunctional cognitive control and reward processing in adolescents with Internet gaming disorder
Qi Li et al.
PSYCHOPHYSIOLOGY (2020)
The convergence of gambling and monetised gaming activities /
Daniel L. King et al.
CURRENT OPINION IN BEHAVIORAL SCIENCES (2020)
Fortnite microtransaction spending was associated with peers' purchasing behaviors but not gaming disorder symptoms
Daniel L. King et al.
ADDICTIVE BEHAVIORS (2020)
The role of gambling type on gambling motives, cognitive distortions, and gambling severity in gamblers recruited online
Sasha Mathieu et al.
PLOS ONE (2020)
Loot boxes are gambling-like elements in video games with harmful potential: Results from a large-scale population survey
Marc von Meduna et al.
TECHNOLOGY IN SOCIETY (2020)
The relationship of loot box purchases to problem video gaming and problem gambling
Wen Li et al.
ADDICTIVE BEHAVIORS (2019)
Video Game Monetization (e.g., 'Loot Boxes'): a Blueprint for Practical Social Responsibility Measures
Daniel L. King et al.
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION (2019)
The Avatar's new clothes: Understanding why players purchase nonfunctional items in free-to-play games
Ben Marder et al.
COMPUTERS IN HUMAN BEHAVIOR (2019)
Predatory monetization schemes in video games (e.g. loot boxes') and internet gaming disorder
Daniel L. King et al.
ADDICTION (2018)
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
David Zendle et al.
PLOS ONE (2018)
The Impact of Speed of Play in Gambling on Psychological and Behavioural Factors: A Critical Review
Andrew Harris et al.
JOURNAL OF GAMBLING STUDIES (2018)
The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence
Daniel L. King et al.
JOURNAL OF ABNORMAL CHILD PSYCHOLOGY (2016)
Gender Differences in Self-Conscious Emotions and Motivation to Quit Gambling
Vladyslav Kushnir et al.
JOURNAL OF GAMBLING STUDIES (2016)
Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
Halley M. Pontes et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
The cognitive psychology of Internet gaming disorder
Daniel L. King et al.
CLINICAL PSYCHOLOGY REVIEW (2014)
Theories of Motivation in Addiction Treatment: Testing the Relationship of the Transtheoretical Model of Change and Self-Determination Theory
Kerry Kennedy et al.
JOURNAL OF SOCIAL WORK PRACTICE IN THE ADDICTIONS (2009)
The five-factor gambling motivation model
Heung-Pyo Lee et al.
PSYCHIATRY RESEARCH (2007)
Motivations for play in online games
Nick Yee
CYBERPSYCHOLOGY & BEHAVIOR (2006)
The motivational pull of video games: A self-determination theory approach
Richard M. Ryan et al.
MOTIVATION AND EMOTION (2006)
A critical evaluation of the use of interpretative phenomenological analysis (IPA) in health psychology
JM Brocki et al.
PSYCHOLOGY & HEALTH (2006)
What is loss aversion?
U Schmidt et al.
JOURNAL OF RISK AND UNCERTAINTY (2005)