相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Ensemble Denoising for Monte Carlo Renderings
Shaokun Zheng et al.
ACM TRANSACTIONS ON GRAPHICS (2021)
ReSTIR GI: Path Resampling for Real-Time Path Tracing
Y. Ouyang et al.
COMPUTER GRAPHICS FORUM (2021)
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality
Joerg H. Mueller et al.
ACM TRANSACTIONS ON GRAPHICS (2021)
Interactive Monte Carlo Denoising using Affinity of Neural Features
Mustafa Isik et al.
ACM TRANSACTIONS ON GRAPHICS (2021)
Guided Visibility Sampling++
Thomas Koch et al.
PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES (2021)
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
J. Hladky et al.
COMPUTER GRAPHICS FORUM (2021)
FLIP: A Difference Evaluator for Alternating Images
Pontus Andersson et al.
PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES (2020)
Blockwise Multi-Order Feature Regression for Real-Time Path-Tracing Reconstruction
Matias Koskela et al.
ACM TRANSACTIONS ON GRAPHICS (2019)
Optimal Multiple Importance Sampling
Ivo Kondapaneni et al.
ACM TRANSACTIONS ON GRAPHICS (2019)
Tessellated Shading Streaming
J. Hladky et al.
COMPUTER GRAPHICS FORUM (2019)
The Camera Offset Space: Real-time Potentially Visible Set Computations for Streaming Rendering
Jozef Hladky et al.
ACM TRANSACTIONS ON GRAPHICS (2019)
Shading Atlas Streaming
Joerg H. Mueller et al.
ACM TRANSACTIONS ON GRAPHICS (2018)
Gradient Estimation for Real-Time Adaptive Temporal Filtering
Christoph Schied et al.
PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES (2018)
Practical Path Guiding for Efficient Light-Transport Simulation
Thomas Muller et al.
COMPUTER GRAPHICS FORUM (2017)
Virtual view synthesis using layered depth image generation and depth-based inpainting for filling disocclusions and translucent disocclusions
Suryanarayana M. Muddala et al.
JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION (2016)
A Survey of Interactive Remote Rendering Systems
Shu Shi et al.
ACM COMPUTING SURVEYS (2015)
A Real-Time Remote Rendering System for Interactive Mobile Graphics
Shu Shi et al.
ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS (2012)
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
Dawid Pajak et al.
COMPUTER GRAPHICS FORUM (2011)
Image-Based Bidirectional Scene Reprojection
Lei Yang et al.
ACM TRANSACTIONS ON GRAPHICS (2011)
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
Piotr Didyk et al.
COMPUTER GRAPHICS FORUM (2010)
Efficient Depth Compression Based on Partial Surface for 3-D Object Represented by Layered Depth Image
Sang-Young Park et al.
IEEE SIGNAL PROCESSING LETTERS (2010)
Review and preview: Disocclusion by inpainting for image-based rendering
Zinovi Tauber et al.
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS (2007)
Guided visibility sampling
Peter Wonka et al.
ACM TRANSACTIONS ON GRAPHICS (2006)
Image quality assessment: From error visibility to structural similarity
Z Wang et al.
IEEE TRANSACTIONS ON IMAGE PROCESSING (2004)
High-quality video view interpolation using a layered representation
CL Zitnick et al.
ACM TRANSACTIONS ON GRAPHICS (2004)
A survey of visibility for walkthrough applications
D Cohen-Or et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2003)
Streaming scenes to MPEG-4 video-enabled devices
Y Noimark et al.
IEEE COMPUTER GRAPHICS AND APPLICATIONS (2003)