期刊
SENSORS
卷 23, 期 18, 页码 -出版社
MDPI
DOI: 10.3390/s23187906
关键词
markerless motion capture system; head-mounted display; stroke; motion analysis; motor recovery; Oculus Quest; Optitrack
This study investigated the use of the cost-effective Oculus Quest head-mounted display as a tool for assessing markerless hand motion capabilities in stroke patients, and found that it provided accurate and sensitive measurements comparable to a commercial marker-based system.
Upper-limb paresis is common after stroke. An important tool to assess motor recovery is to use marker-based motion capture systems to measure the kinematic characteristics of patients' movements in ecological scenarios. These systems are, however, very expensive and not readily available for many rehabilitation units. Here, we explored whether the markerless hand motion capabilities of the cost-effective Oculus Quest head-mounted display could be used to provide clinically meaningful measures. A total of 14 stroke patients executed ecologically relevant upper-limb tasks in an immersive virtual environment. During task execution, we recorded their hand movements simultaneously by means of the Oculus Quest's and a marker-based motion capture system. Our results showed that the markerless estimates of the hand position and peak velocity provided by the Oculus Quest were in very close agreement with those provided by a marker-based commercial system with their regression line having a slope close to 1 (maximum distance: mean slope = 0.94 +/- 0.1; peak velocity: mean slope = 1.06 +/- 0.12). Furthermore, the Oculus Quest had virtually the same sensitivity as that of a commercial system in distinguishing healthy from pathological kinematic measures. The Oculus Quest was as accurate as a commercial marker-based system in measuring clinically meaningful upper-limb kinematic parameters in stroke patients.
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