相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Multicenter, multidisciplinary user-centered design of a clinical decision-support and simulation system for massive transfusion
Brenton Sanderson et al.
TRANSFUSION (2023)
Needle path planning in semiautonomous and teleoperated robot-assisted epidural anaesthesia procedure: A proof of concept
Daniel Haro-Mendoza et al.
INTERNATIONAL JOURNAL OF MEDICAL ROBOTICS AND COMPUTER ASSISTED SURGERY (2022)
User-Centered Design Methodologies for the Prototype Development of a Smart Harness and Related System to Provide Haptic Cues to Persons with Parkinson's Disease
Silvia Imbesi et al.
SENSORS (2022)
User-Centered Design and Evaluation of an Upper Limb Rehabilitation System with a Virtual Environment
Monserrat Rios-Hernandez et al.
APPLIED SCIENCES-BASEL (2021)
Simulation-based User-centered Design: An Approach to Device Development during COVID-19
Nora Colman et al.
PEDIATRIC QUALITY & SAFETY (2021)
Developing an Innovative Medical Training Simulation Device for Peripheral Venous Access: A User-Centered Design Approach
Constanza Miranda et al.
HEALTHCARE (2020)
Medical students' attitudes toward lumbar puncture-And how to change
Moritz von Cranach et al.
BRAIN AND BEHAVIOR (2019)
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
Guillaume Vailland et al.
2019 IEEE 16TH INTERNATIONAL CONFERENCE ON REHABILITATION ROBOTICS (ICORR) (2019)
Virtual Simulation in Enhancing Procedural Training for Fluoroscopy- guided Lumbar Puncture: A Pilot Study
Saad Ali et al.
ACADEMIC RADIOLOGY (2018)
Opinion and Special Articles: Stress when performing the first lumbar puncture may compromise patient safety
Mikael Johannes Vuokko Henriksen et al.
NEUROLOGY (2018)
Evaluation of Problem-and Simulator-Based Learning in Lumbar Puncture in Adult Neurology Residency Training
Chenjing Sun et al.
WORLD NEUROSURGERY (2018)
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
Marc O. Ruedel et al.
VIRTUAL REALITY AND AUGMENTED REALITY, EUROVR 2018 (2018)
User-centered design to improve clinical decision support in primary care
Julian Brunner et al.
INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS (2017)
A review of epidural simulators: Where are we today?
Neil Vaughan et al.
MEDICAL ENGINEERING & PHYSICS (2013)
Simulation-based education with mastery learning improves residents' lumbar puncture skills
Jeffrey H. Barsuk et al.
NEUROLOGY (2012)
Virtual Reality Simulator for the Training of Lumbar Punctures
M. Faerber et al.
METHODS OF INFORMATION IN MEDICINE (2009)
An empirical evaluation of the System Usability Scale
Aaron Bangor et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2008)