期刊
COMPUTER-AIDED DESIGN
卷 167, 期 -, 页码 -出版社
ELSEVIER SCI LTD
DOI: 10.1016/j.cad.2023.103640
关键词
3D relief; Mesh refinement; Subdivision; Feature
In this study, a texture-driven adaptive mesh refinement method is proposed to generate high-quality 3D reliefs. By conducting feature-preserving adaptive sampling of the texture contours and using constraint-driven and feature-adaptive mesh subdivision, the method is able to accurately follow the texture contours and maintain good polygon quality.
A high-quality 3D relief requires an appropriate refinement that has accurate carving boundaries with a limited number of added polygons. Most existing refinement methods cannot be applied to 3D reliefs directly, as they exhibit a mixture of problems such as not accurately following the texture contours, creating ill-shaped triangles, and excessively increasing the polygon count. We introduce an efficient texture-driven method to adaptively refine a mesh for 3D reliefs. From the user-provided binary texture, we conduct a feature-preserving self-adaptive sampling of texture contours. Our other inputs are a 3D mesh and the mapping of that mesh to texture space. We adapt a constraint-driven Red-Green subdivision to locally subdivide the mesh around the V contours. Then, we conduct the adaptive mesh refinement by introducing a feature-adaptive 3-subdivision. Finally, we apply the proposed algorithm to 3D reliefs, which enables generating a distinct relief. The presented method can attain accurate 3D relief while maintaining good mesh quality without the necessity of a high -resolution input. When compared to alternative approaches, ours consistently demonstrates superior polygon quality and maintains relief boundaries that closely follow the texture contours.
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