4.3 Article

Integrating ease of use and affordable gamification-based instruction into a remote learning environment

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Education & Educational Research

Synchronous online flip learning with formative gamification quiz: instruction during COVID-19

Zamzami Zainuddin et al.

Summary: This study demonstrates the effectiveness of gamification flip learning in enhancing learning engagement, especially during times of crisis such as the pandemic. The combination of online flipped and gamification techniques can stimulate student engagement and emotional connection, which is crucial for inspiring learners to participate actively in their studies.

INTERACTIVE TECHNOLOGY AND SMART EDUCATION (2022)

Article Education & Educational Research

Constructive alignment and the learning experience: relationships with student motivation and perceived learning demands

Christian Stamov Rossnagel et al.

Summary: The study found that the clarity of intended learning outcomes (ILO), alignment of teaching-learning activities (TLA) with ILO, and effective feedback significantly influence student motivation and the choice of surface/deep learning strategies, with constructive alignment having a significant impact on student motivation.

HIGHER EDUCATION RESEARCH & DEVELOPMENT (2021)

Article Education, Scientific Disciplines

Thematic analysis of qualitative data: AMEE Guide No. 131

Michelle E. Kiger et al.

MEDICAL TEACHER (2020)

Article Education & Educational Research

Student life in the age of COVID-19

Motunrola Bolumole

HIGHER EDUCATION RESEARCH & DEVELOPMENT (2020)

Review Education & Educational Research

The impact of gamification on learning and instruction: A systematic review of empirical evidence

Zamzami Zainuddin et al.

EDUCATIONAL RESEARCH REVIEW (2020)

Article Education & Educational Research

In-Game Actions to Promote Game-Based Math Learning Engagement

Jewoong Moon et al.

JOURNAL OF EDUCATIONAL COMPUTING RESEARCH (2020)

Article Education & Educational Research

Innovations in teacher education at the time of COVID19: an Australian perspective

Janet Scull et al.

JOURNAL OF EDUCATION FOR TEACHING (2020)

Article Computer Science, Interdisciplinary Applications

Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz

Derya Orhan Goksun et al.

COMPUTERS & EDUCATION (2019)

Article Education & Educational Research

Using Kahoot! as a formative assessment tool in medical education: a phenomenological study

Muhd Al-Aarifin Ismal et al.

BMC MEDICAL EDUCATION (2019)

Article Education & Educational Research

Digital games for learning energy conservation: A study of impacts on motivation, attention, and learning outcomes

Szu-Wei Chen et al.

INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL (2019)

Article Education & Educational Research

The students' readiness to engage with mobile learning apps

Mark Anthony Camilleri et al.

INTERACTIVE TECHNOLOGY AND SMART EDUCATION (2019)

Article Psychology, Multidisciplinary

Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes

Jantina Huizenga et al.

COMPUTERS IN HUMAN BEHAVIOR (2019)

Article Information Science & Library Science

The effects of gamified flipped instruction on learner performance and need satisfaction A study in a low-tech setting

Zamzami Zainuddin et al.

INFORMATION AND LEARNING SCIENCES (2019)

Article Education & Educational Research

A Mixed Blessing? Students' and Instructors' Perspectives about Off-Task Technology Use in the Academic Classroom

Elena Neiterman et al.

CANADIAN JOURNAL FOR THE SCHOLARSHIP OF TEACHING AND LEARNING (2019)

Review Hospitality, Leisure, Sport & Tourism

Reflecting on reflexive thematic analysis

Virginia Braun et al.

QUALITATIVE RESEARCH IN SPORT EXERCISE AND HEALTH (2019)

Article Computer Science, Interdisciplinary Applications

Exploring the impacts of interactions, social presence and emotional engagement on active collaborative learning in a social web-based environment

Sebastian Molinillo et al.

COMPUTERS & EDUCATION (2018)

Article Education & Educational Research

Developing an Instructional Design for the Design of Infographics and the Evaluation of Infographic Usage in Teaching Based on Teacher and Student Opinions

Fezile Ozdamli et al.

EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION (2018)

Article Education & Educational Research

A structural equation modeling investigation of the emotional value of immersive virtual reality in education

Guido Makransky et al.

ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2018)

Review Education & Educational Research

Diverse delivery methods and strong psychological benefits: A review of online formative assessment

T. McLaughlin et al.

JOURNAL OF COMPUTER ASSISTED LEARNING (2017)

Article Psychology, Multidisciplinary

Gamifying an ICT course: Influences on engagement and academic performance

Unal Cakiroglu et al.

COMPUTERS IN HUMAN BEHAVIOR (2017)

Article Education & Educational Research

A mobile gamification learning system for improving the learning motivation and achievements

C-H. Su et al.

JOURNAL OF COMPUTER ASSISTED LEARNING (2015)

Article Education & Educational Research

Gamification and Smart Feedback: Experiences with a Primary School Level Math App

Michael D. Kickmeier-Rust et al.

INTERNATIONAL JOURNAL OF GAME-BASED LEARNING (2014)