4.1 Article

Varieties of social learning in children: Characterizing the development of imitation, goal emulation and affordance learning within subjects and tasks

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COGNITIVE DEVELOPMENT
卷 66, 期 -, 页码 -

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ELSEVIER SCIENCE INC
DOI: 10.1016/j.cogdev.2023.101326

关键词

Social learning; Cognitive development; Imitation; Goal emulation; Affordance learning; Trial -and -error -learning

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This article explores different forms of social learning in preschoolers through two studies. The results show that familiar imitation and goal emulation develop early, while novel imitation and affordance learning develop late. In addition, the study finds that imitation is domain-specific, while emulation has multidimensional characteristics in spatial tasks and unidimensional characteristics in cognitive tasks. These results reveal the mosaic nature of children's social learning development.
Children's social learning (SL) is characterized by significant variation. Explaining when and why children excel in some SL problems but not others is an unappreciated but significant problem in the developmental sciences. Here, two studies explore different forms of SL in preschoolers (3-6 years) using two tablet-based tasks, Cognitive and Spatial. These tasks involve sequencing items by their identity (e.g., Apple-*Boy-*Cat) or spatial location (e.g., Top-*Bottom-*Right). Experi-ment 1 (n = 189) explored children's ability to learn different sequences by individual-trial-and-error-learning (baseline), recalling these individually learned sequences after a brief delay (recall), copying a novel sequence following a demonstration (novel imitation), and copying a familiar sequence that had been previously learned by trial and error (familiar imitation). Experiment 2 (n = 99) measured novel imitation and individual recall in addition to children's ability to learn different sequences from a model's mistake (goal emulation) and from physical/ symbolic feedback provided automatically by a tablet (i.e., ghost condition). Results showed that familiar imitation and goal emulation developed early across tasks. Whereas novel imitation and ghost (affordance) learning developed late. An exploration of the dimensionality of these skills showed that imitation (Exp. 1), whether familiar or novel, was domain-specific. In contrast, emulation (Exp. 2) was multi-dimensional in the Spatial Task but unidimensional in the Cognitive Task. These results highlight the mosaic nature of children's SL development. Results provide a model for explaining some of the observed variation in children's performance across task and research paradigms. This information can be used to better predict when and why children are likely to succeed (or fail) in SL tasks.

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