4.8 Article

UAV-Aided Computation Offloading in Mobile-Edge Computing Networks: A Stackelberg Game Approach

期刊

IEEE INTERNET OF THINGS JOURNAL
卷 10, 期 8, 页码 6622-6633

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/JIOT.2022.3197155

关键词

Servers; Task analysis; Games; Energy consumption; Computational modeling; Internet of Things; Costs; Mobile-edge computing (MEC); Nash equilibrium; Stackelberg game; unmanned aerial vehicle (UAV)-aided computation offloading

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This article investigates a UAV-aided mobile-edge computing network for computation offloading to provide additional computation capability and wide coverage for mobile users. It proposes a game model and a gradient-based algorithm to achieve the maximization of system utility.
Unmanned aerial vehicles (UAVs) are considered as a promising method to provide additional computation capability and wide coverage for mobile users (MUs), especially when MUs are not within the communication range of the infrastructure. In this article, a UAV-aided mobile-edge computing (MEC) network, including one UAV-MEC server, one BS-MEC server, and several MUs, is investigated for computation offloading, in which the edge service provider (ESP) manages two kinds of servers. It is considered that MUs have a large number of computation tasks to conduct, while the ESP has idle computational resources. MUs can choose to offload their tasks to the ESP to reduce their pressure and cost, and the ESP can make a profit by selling computational resources. The interaction among the ESP and MUs is modeled as a Stackelberg game, and both the ESP and MUs want to maximize their utility. The proposed game is analyzed by using the backward induction method, and it is proved that a unique Nash equilibrium can be achieved in the game. Then, a gradient-based dynamic iterative search algorithm (GDISA) is proposed to get the approximate optimal solution. Finally, the effectiveness of GDISA is verified by extensive simulations, and the results show that GDISA performs better than other benchmark methods under different scenarios.

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