4.7 Article

Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

期刊

COMPUTERS IN HUMAN BEHAVIOR
卷 139, 期 -, 页码 -

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2022.107498

关键词

Metaverse; Social presence; Supportive interaction; Social self -efficacy; Loneliness

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This study investigates the social benefits of utilizing Roblox and Zepeto, two popular metaverse platforms in South Korea. It focuses on young generations and examines if enhanced social presence in the metaverse facilitates supportive interactions and reduces loneliness through social self-efficacy. A structural equation modeling with 300 young Koreans reveals that social presence predicts the amount of supportive interactions, which in turn predicts social self-efficacy and reduces feelings of loneliness. The findings provide implications for designing metaverse features to maximize social benefits for young users.
In the context of South Korea, the present study investigated the social benefits of utilizing the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations, millennials and Generation Z, it examined if enhanced social presence in the metaverse facilitates supportive interactions among young users, and if their active engagement in supportive interactions in the metaverse reduces their feelings of loneliness through enhanced social self-efficacy. A structural equation modeling with 300 cases of young Koreans yielded the following results. First, the social presence young users experienced in the metaverse platform significantly predicted the amount of supportive interactions they engaged in the metaverse. Second, the amount of sup-portive interactions in the metaverse positively predicted users' perception of social self-efficacy. Finally, social self-efficacy mediated the relationship between the amount of supportive interactions in the metaverse and young people's feelings of loneliness. The findings of this study provide implications on how to design features and services in the metaverse to maximize its social benefits to young users.

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