4.7 Article

The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays

期刊

出版社

IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2021.3079849

关键词

Visualization; Estimation; Task analysis; Color; Augmented reality; Rendering (computer graphics); Head-mounted displays; Augmented reality; perception; depth estimation; visualization techniques; human computer interaction; design and evaluation methods; user studies

资金

  1. Bayerische Forschungsstiftung [DOK-178-17]
  2. Deutsche Forschungsgemeinschaft [NA-620/33-2]

向作者/读者索取更多资源

Comparing depth estimation between VST and OST HMDs, it was found that visualizations cannot be directly transferred to OST displays without increasing error in depth perception tasks. By structurally decomposing the visual properties of AR F+C methods, better-performing combinations were identified, such as using chromatic shadows and hatching approaches transferred from computer graphics.
Estimating the depth of virtual content has proven to be a challenging task in Augmented Reality (AR) applications. Existing studies have shown that the visual system makes use of multiple depth cues to infer the distance of objects, occlusion being one of the most important ones. The ability to generate appropriate occlusions becomes particularly important for AR applications that require the visualization of augmented objects placed below a real surface. Examples of these applications are medical scenarios in which the visualization of anatomical information needs to be observed within the patient's body. In this regard, existing works have proposed several focus and context (F+C) approaches to aid users in visualizing this content using Video See-Through (VST) Head-Mounted Displays (HMDs). However, the implementation of these approaches in Optical See-Through (OST) HMDs remains an open question due to the additive characteristics of the display technology. In this article, we, for the first time, design and conduct a user study that compares depth estimation between VST and OST HMDs using existing in-situ visualization methods. Our results show that these visualizations cannot be directly transferred to OST displays without increasing error in depth perception tasks. To tackle this gap, we perform a structured decomposition of the visual properties of AR F+C methods to find best-performing combinations. We propose the use of chromatic shadows and hatching approaches transferred from computer graphics. In a second study, we perform a factorized analysis of these combinations, showing that varying the shading type and using colored shadows can lead to better depth estimation when using OST HMDs.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据