期刊
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
卷 28, 期 12, 页码 3974-3985出版社
IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2021.3111675
关键词
Legged locomotion; Haptic interfaces; Avatars; Tracking; Foot; Robots; Rendering (computer graphics); Locomotion in VR; walking-in-place; human-robot interaction; proprioceptive feedback
资金
- UK EPSRC [EP/R02572X/1]
- Queen MaryUniversity of London
This article presents an impedance type ankle haptic interface for providing users with an immersive navigation experience in virtual reality (VR). The interface uses an electric motor and feedback control to simulate real walking through ankle gestures and haptically render different types of terrains. Experimental studies demonstrate that the interface enables easy generation of virtual walking and is capable of rendering various terrains.
This article presents an impedance type ankle haptic interface for providing users with an immersive navigation experience in virtual reality (VR). The ankle platform, actuated by an electric motor with feedback control, enables the use of foot-tapping gestures to create a walking experience like a real one and to haptically render different types of walking terrains. Experimental studies demonstrated that the interface can be easily used to generate virtual walking and is capable of rendering terrains, such as hard and soft surfaces, and multi-layer complex dynamic terrains. The designed system is a seated-type VR locomotion interface, therefore allowing its user to maintain a stable seated posture to comfortably navigate a virtual scene.
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