4.6 Editorial Material

Special Issue on New Frontiers in Virtual Reality: Methods, Devices and Applications

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Article Chemistry, Multidisciplinary

A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality

Unai J. Fernandez et al.

Summary: A study designed a multi-object grasp technique in virtual reality and tested its performance in different scenarios, showing that real environment outperforms virtual reality, with single-object grasp performing better in smaller scenarios and multi-object grasp showing superiority in larger scenarios.

APPLIED SCIENCES-BASEL (2022)

Article Chemistry, Multidisciplinary

Conceptual Design of an Extended Reality Exercise Game for the Elderly

Yu Fu et al.

Summary: In response to the serious issue of aging, IT technology is increasingly used to meet the growing health demands of the elderly. Virtual reality (VR) games, in particular, have been proven to have physical and mental health benefits for the elderly. However, most consumer-level VR games do not consider the specific needs and characteristics of the elderly. This research proposes a conceptual design for a VR rowing game, VRrowing, specifically designed to provide exercise for the elderly and improve their physical and mental health. The research analyzes existing VR exercise games and incorporates design principles to create a game that fills the gap in home VR rowing games for seniors.

APPLIED SCIENCES-BASEL (2022)

Article Chemistry, Multidisciplinary

Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk

Jared Van Dam et al.

Summary: This study proposed a new method for evaluating levels of angular jerk in AR and VR, and found that the use of AR augmentations led to a decrease in users' angular head jerk. However, the conclusions should be approached with caution due to the novel analysis method and methodological limitations.

APPLIED SCIENCES-BASEL (2021)

Article Chemistry, Multidisciplinary

Hands-On Deformation of Volumetric Anatomical Images on a Touchscreen

Rosell Torres et al.

Summary: This work proposes a novel metaphor for interacting with volumetric anatomical images, enabling users to manipulate visible anatomical elements directly with their hands through natural gestures while respecting the mechanical behavior of the underlying anatomy. The interaction metaphor addresses challenges such as selecting anatomical elements in volumetric images, mapping 2D manipulation gestures to 3D transformations, and real-time deformation of the volumetric images. The components are designed to intuitively capture user intent and solve the mapping from 2D touchscreen to visible elements of the 3D volume.

APPLIED SCIENCES-BASEL (2021)

Article Chemistry, Multidisciplinary

A Test Platform for Managing School Stress Using a Virtual Reality Group Chatbot Counseling System

Aislyn P. C. Lin et al.

Summary: Student life is filled with sources of stress such as schoolwork, family, friends, health, and career planning. Accumulated stress can have negative impacts on students' physical and mental health, leading to symptoms like depression and anxiety.

APPLIED SCIENCES-BASEL (2021)

Article Chemistry, Multidisciplinary

Impact of View-Dependent Image-Based Effects on Perception of Visual Realism and Presence in Virtual Reality Environments Created Using Multi-Camera Systems

Gregoire Dupont de Dinechin et al.

Summary: This paper provides a user-centered evaluation of image-based methods impact on viewers' perception of visual realism and sense of presence. The study shows that using image-based rendering to render view-dependent effects enhances visual realism and presence, even when constraining the viewing volume to a small range of motion.

APPLIED SCIENCES-BASEL (2021)

Article Chemistry, Multidisciplinary

A Study on Visually Induced VR Reduction Method for Virtual Reality Sickness

Ju-hye Won et al.

Summary: This study introduces a new method for reducing virtual reality sickness through visual guidance, and experiment results show that a visual guide with specific size and position is most effective in reducing user sickness and enhancing immersion.

APPLIED SCIENCES-BASEL (2021)