4.7 Article

College education: Problem-solving creativity in an interactive learning environment

期刊

EDUCATION AND INFORMATION TECHNOLOGIES
卷 28, 期 1, 页码 217-236

出版社

SPRINGER
DOI: 10.1007/s10639-022-11150-0

关键词

Architecture; Creative skills; Creative thinking; Design; Interactive environment; Learning systems

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The purpose of this research is to study the effectiveness of using Revit Architecture for creativity development. Through empirical research with a sample of 319 Chinese college students divided into two groups, it is found that using interactive learning environments contributes to better learning outcomes and development of creativity skills in architectural design education.
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the first group consisted of students who practiced their design skills under the conventional program (Group A) and the second group included students who additionally used Revit Architecture for their practice (Group B). The Torrance Tests of Creative Thinking (TTCT) facilitated the identification of the creative thinking development level among participants. The present paper also seeks to determine if there is a connection between creative thinking and design training program effectiveness in architecture education (null hypothesis). According to the final assessment results, Group B performed better than Group A; the difference in the average performance score was 10.9% between the two groups. As a result, it proves that interactive learning environments have a positive impact on the level of creativity skills development. Consequently, this study proves that using interactive learning environments in architectural design education contributes to better learning outcomes.

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