4.4 Article

Adaptive Photon Mapping Based on Gradient

期刊

JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY
卷 31, 期 1, 页码 217-224

出版社

SCIENCE PRESS
DOI: 10.1007/s11390-016-1622-x

关键词

photo-realistic rendering; global illumination; photon mapping; radiance estimation

资金

  1. National Natural Science Foundation of China [61472224, 61472225]
  2. National High Technology Research and Development 863 Program of China [2012AA01A306]
  3. Special Funding of Independent Innovation and Transformation of Achievements in Shandong Province of China [2014ZZCX08201]
  4. Shandong Key Research and Development Program [2015GGX106006]
  5. Young Scholars Program of Shandong University [2015WLJH41]
  6. Special Funds of Taishan Scholar Construction Project

向作者/读者索取更多资源

Photon mapping can simulate some special effects efficiently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and the radiance estimation phase. In this paper, we focus on the bandwidth selection process in the second phase, as it can affect the final quality significantly. Poor results with noise arise if few photons are collected, while bias appears if a large number of photons are collected. In order to solve this issue, we propose an adaptive radiance estimation solution to obtain trade-offs between noise and bias by changing the number of neighboring photons and the shape of the collected area according to the radiance gradient. Our approach can be applied in both the direct and the indirect illumination computation. Finally, experimental results show that our approach can produce smoother quality while keeping the high frequency features perfectly compared with the original photon mapping algorithm.

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