相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。Contextual facilitators for learning activities involving technology in higher education: The C(sic)-model
Michael Sailer et al.
COMPUTERS IN HUMAN BEHAVIOR (2021)
COVID-19 Lockdown Restrictions and Online Media Consumption in Germany
Tagrid Lemenager et al.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2021)
The perception of discount sales promotions-A utilitarian and hedonic perspective
Teck Weng Jee
JOURNAL OF RETAILING AND CONSUMER SERVICES (2021)
Social media and sustainable purchasing attitude: Role of trust in social media and environmental effectiveness
Abaid Ullah Zafar et al.
JOURNAL OF RETAILING AND CONSUMER SERVICES (2021)
The impact of the challenge and hindrance stress on hotel employees interpersonal citizenship behaviors: Psychological capital as a moderator
Aahed Khliefat et al.
INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT (2021)
Examining the impact of psychological capital on workplace outcomes of ethnic minority foodservice employees
Han Wen et al.
INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT (2021)
Enjoy the pain that you cannot avoid: Investigation on the relationship between developmental job experience and employees' innovative behavior
Daeho Kim et al.
JOURNAL OF BUSINESS RESEARCH (2021)
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce
Abaid Ullah Zafar et al.
COMPUTERS IN HUMAN BEHAVIOR (2021)
Gaming the system: The effects of social capital as a resource for virtual team members
Stacie Petter et al.
INFORMATION & MANAGEMENT (2020)
Relation of environment sustainability to CSR and green innovation: A case of Pakistani manufacturing industry
Mohsin Shahzad et al.
JOURNAL OF CLEANER PRODUCTION (2020)
Chasing John Snow: data analytics in the COVID-19 era
Jesse Pietz et al.
EUROPEAN JOURNAL OF INFORMATION SYSTEMS (2020)
Do digital celebrities' relationships and social climate matter? Impulse buying in f-commerce
Abaid Ullah Zafar et al.
INTERNET RESEARCH (2020)
The impact of the COVID-19 pandemic on suicide rates
Leo Sher
QJM-AN INTERNATIONAL JOURNAL OF MEDICINE (2020)
COVID-19 outbreak: Migration, effects on society, global environment and prevention
Indranil Chakraborty et al.
SCIENCE OF THE TOTAL ENVIRONMENT (2020)
The COVID 19 pandemic and digital higher education: Exploring the impact of proactive personality on social capital through internet self-efficacy and online interaction quality
Fengjiao Zheng et al.
CHILDREN AND YOUTH SERVICES REVIEW (2020)
Mental health during the COVID-19 pandemic: Effects of stay-at-home policies, social distancing behavior, and social resources
Brett Marroquin et al.
PSYCHIATRY RESEARCH (2020)
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
Regan L. Mandryk et al.
FRONTIERS IN PSYCHOLOGY (2020)
An investigation of game behavior in the context of digital game-based learning: An individual difference perspective
Jie Chi Yang et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
Are Massively Multiplayer Online Role-Playing Games healthy or not and why? Preliminary support for a Compensatory Social Interaction model
David A. Cole et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital
Henry Korkeila et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
Kai Kang et al.
JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH (2020)
Antecedents and consequences of excessive online social gaming: a social learning perspective
Xiang Gong et al.
INFORMATION TECHNOLOGY & PEOPLE (2020)
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support
Felix Reer et al.
ENTERTAINMENT COMPUTING (2019)
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players
Tiziana Mancini et al.
COMPUTERS IN HUMAN BEHAVIOR (2019)
Exploring the differential effects of social and individualistic gameplay motivations on bridging social capital for users of a massively multiplayer online game
Ryan P. Castillo
COMPUTERS IN HUMAN BEHAVIOR (2019)
The links between psychological capital, social capital, and work-related performance - A study of service sales representatives
Terje Slatten et al.
TOTAL QUALITY MANAGEMENT & BUSINESS EXCELLENCE (2019)
The association of psychological capital, career adaptability and career competency among hotel frontline employees
Homayoun Pasha Safavi et al.
TOURISM MANAGEMENT PERSPECTIVES (2019)
Factors promoting sense of coherence among university students in urban areas of Japan: individual-level social capital, self-efficacy, and mental health
Mie Mato et al.
GLOBAL HEALTH PROMOTION (2019)
Getting By or Getting Ahead on Social Networking Sites? The Role of Social Capital in Happiness and Well-Being
Andreas Munzel et al.
INTERNATIONAL JOURNAL OF ELECTRONIC COMMERCE (2018)
Impact of service climate and psychological capital on employee engagement: The role of organizational hierarchy
Hee Jung (Annette) Kang et al.
INTERNATIONAL JOURNAL OF HOSPITALITY MANAGEMENT (2018)
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Ryan Perry et al.
COMPUTERS IN HUMAN BEHAVIOR (2018)
Managing gamer relationships to enhance online gamer loyalty: The perspectives of social capital theory and self-perception theory
Ching-I Teng
COMPUTERS IN HUMAN BEHAVIOR (2018)
Is there social capital in service exchange tools?: Investigating timebanking use and social capital development
Chien Wen (Tina) Yuan et al.
COMPUTERS IN HUMAN BEHAVIOR (2018)
Exploring sustained participation in firm-hosted communities in China: the effects of social capital and active degree
Wei Guo et al.
BEHAVIOUR & INFORMATION TECHNOLOGY (2017)
Mobile instant messaging use and social capital: Direct and indirect associations with employee outcomes
Vivian C. Sheer et al.
INFORMATION & MANAGEMENT (2017)
Understanding Older Adults' Resilience During the Brisbane Floods: Social Capital, Life Experience, and Optimism
Lauren Brockie et al.
DISASTER MEDICINE AND PUBLIC HEALTH PREPAREDNESS (2017)
The contribution of mobile social media to social capital and psychological well-being: Examining the role of communicative use, friending and self-disclosure
Hsuan-Ting Chen et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Why do people watch others play video games? An empirical study on the motivations of Twitch users
Max Sjoblom et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
The role of social identity and online social capital on psychosocial outcomes in MMO players
Linda K. Kaye et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Social Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach
Hei-tung Sung et al.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2017)
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing
Fan Zhang et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
MLearning and pre-service teachers: An assessment of the behavioral intention using an expanded TAM model
Jose Carlos Sanchez-Prieto et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Rewarded and unrewarded competition in a CSCL environment: A coopetition design with a social cognitive perspective using PLS-SEM analyses
Xinghua Wang et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Game mechanics and technological mediation: an ethical perspective on the effects of MMORPG's
Christian Klemm et al.
ETHICS AND INFORMATION TECHNOLOGY (2017)
Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness
Chi-Cheng Chang et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft
Felix Reer et al.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2017)
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016
Theodoros Sourmelis et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Association of demographics, motives and intensity of using Social Networking Sites with the formation of bonding and bridging social capital in Pakistan
Saeed Ahmad et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?
Marcel Martoncik et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
Is internet the cherry on top or a crutch? Offline social support as moderator of the outcomes of online social support on Problematic Internet Use
Elvis Mazzoni et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
INFLUENCE OF EXPERIENCES ON MEMORIES, SATISFACTION AND BEHAVIORAL INTENTIONS: A STUDY OF CREATIVE TOURISM
Faizan Ali et al.
JOURNAL OF TRAVEL & TOURISM MARKETING (2016)
CONSISTENT PARTIAL LEAST SQUARES PATH MODELING
Theo K. Dijkstra et al.
MIS QUARTERLY (2015)
A new criterion for assessing discriminant validity in variance-based structural equation modeling
Jorg Henseler et al.
JOURNAL OF THE ACADEMY OF MARKETING SCIENCE (2015)
The effect of servant leadership on customer value co-creation: A cross-level analysis of key mediating roles
Chan Hsiao et al.
TOURISM MANAGEMENT (2015)
Bridging the online/offline divide: The example of digital gaming
Lina Eklund
COMPUTERS IN HUMAN BEHAVIOR (2015)
The impacts of social interactions in MMORPGs on older adults' social capital
Fan Zhang et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
Common Method Bias in PLS-SEM: A Full Collinearity Assessment Approach
Ned Kock
INTERNATIONAL JOURNAL OF E-COLLABORATION (2015)
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena garners
Jingbo Meng et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China
Cuihua Shen et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
Testing complex models with small sample sizes: A historical overview and empirical demonstration of what Partial Least Squares (PLS) can offer differential psychology
Harold W. Willaby et al.
PERSONALITY AND INDIVIDUAL DIFFERENCES (2015)
Risk factors associated with online game addiction: A hierarchical model
Gi Jung Hyun et al.
COMPUTERS IN HUMAN BEHAVIOR (2015)
Response to advertising on online social networks: the role of social capital
Jose Carlos Pinho et al.
INTERNATIONAL JOURNAL OF CONSUMER STUDIES (2015)
Multimodal Connectedness and Quality of Life: Examining the Influences of Technology Adoption and Interpersonal Communication on Well-Being Across the Life Span
Michael Chan
JOURNAL OF COMPUTER-MEDIATED COMMUNICATION (2015)
The role of users' motivations in generating social capital building and subjective well-being: The case of social network games
Chang-Hyun Jin
COMPUTERS IN HUMAN BEHAVIOR (2014)
How does online social networking enhance life satisfaction? The relationships among online supportive interaction, affect, perceived social support, sense of community, and life satisfaction
Hyun Jung Oh et al.
COMPUTERS IN HUMAN BEHAVIOR (2014)
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
Felix Reer et al.
COMPUTERS IN HUMAN BEHAVIOR (2014)
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships
Emese Domahidi et al.
COMPUTERS IN HUMAN BEHAVIOR (2014)
Tweeting to Feel Connected: A Model for Social Connectedness in Online Social Networks
Christoph Riedl et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2013)
Psychological capital: Internal and external validity of the Psychological Capital Questionnaire (PCQ-24) on a South African sample
Gina Gorgens-Ekermans et al.
SA JOURNAL OF INDUSTRIAL PSYCHOLOGY (2013)
Anxiety and Depression in Transgender Individuals: The Roles of Transition Status, Loss, Social Support, and Coping
Stephanie L. Budge et al.
JOURNAL OF CONSULTING AND CLINICAL PSYCHOLOGY (2013)
The effect of social capital on community loyalty in a virtual community: Test of a tripartite-process model
Cheng-Chieh Hsiao et al.
DECISION SUPPORT SYSTEMS (2012)
The impact of online community position on online game continuance intention: Do game knowledge and community size matter?
Cheng-Chieh Hsiao et al.
INFORMATION & MANAGEMENT (2012)
Common Method Bias in Marketing: Causes, Mechanisms, and Procedural Remedies
Scott B. MacKenzie et al.
JOURNAL OF RETAILING (2012)
Exploring the relationship between perceptions of social capital and enacted support online
Michael A. Stefanone et al.
JOURNAL OF COMPUTER-MEDIATED COMMUNICATION (2012)
The social side of gaming: How playing online computer games creates online and offline social support
Sabine Trepte et al.
COMPUTERS IN HUMAN BEHAVIOR (2012)
News Effects on Bonding and Bridging Social Capital: An Empirical Study Relevant to Ethnicity in the United States
Christopher E. Beaudoin
COMMUNICATION RESEARCH (2011)
Why would online garners share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives
Yong Sauk Hau et al.
COMPUTERS IN HUMAN BEHAVIOR (2011)
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital
Zhi-Jin Zhong
COMPUTERS IN HUMAN BEHAVIOR (2011)
Internet use, happiness, social support and introversion: A more fine grained analysis of person variables and internet activity
M. E. Mitchell et al.
COMPUTERS IN HUMAN BEHAVIOR (2011)
Bridging Social Capital in Online Communities: Heterogeneity and Social Tolerance of Online Game Players in Japan
Tetsuro Kobayashi
HUMAN COMMUNICATION RESEARCH (2010)
Virtual worlds - past, present, and future: New directions in social computing
Paul R. Messinger et al.
DECISION SUPPORT SYSTEMS (2009)
USING PLS PATH MODELING FOR ASSESSING HIERARCHICAL CONSTRUCT MODELS: GUIDELINES AND EMPIRICAL ILLUSTRATION
Martin Wetzels et al.
MIS QUARTERLY (2009)
Trust and Electronic Government Success: An Empirical Study
Thompson S. H. Teo et al.
JOURNAL OF MANAGEMENT INFORMATION SYSTEMS (2008)
The ideal elf:: Identity exploration in world of warcraft
Katherine Bessiere et al.
CYBERPSYCHOLOGY & BEHAVIOR (2007)
Positive psychological capital: Measurement and relationship with performance and satisfaction
Fred Luthans et al.
PERSONNEL PSYCHOLOGY (2007)
Students' experiences with collaborative learning in asynchronous computer-supported collaborative learning environments
Silvia Dewiyanti et al.
COMPUTERS IN HUMAN BEHAVIOR (2007)
Common method variance in IS research: A comparison of alternative approaches and a reanalysis of past research
Naresh K. Malhotra et al.
MANAGEMENT SCIENCE (2006)
On and off the 'net: Scales for Social Capital in an online era
Dmitri Williams
JOURNAL OF COMPUTER-MEDIATED COMMUNICATION (2006)
PLS path modeling
M Tenenhaus et al.
COMPUTATIONAL STATISTICS & DATA ANALYSIS (2005)
Common method biases in behavioral research: A critical review of the literature and recommended remedies
PM Podsakoff et al.
JOURNAL OF APPLIED PSYCHOLOGY (2003)