4.6 Article

Exploration and Assessment of Interaction in an Immersive Analytics Module: A Software-Based Comparison

期刊

APPLIED SCIENCES-BASEL
卷 12, 期 8, 页码 -

出版社

MDPI
DOI: 10.3390/app12083817

关键词

data visualization; visual analytics; virtual reality; natural interaction; human-computer interaction; immersive analytics; user interface; natural user interface

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In the field of visual analytics, introducing appropriate natural interaction techniques is necessary for building effective and enjoyable systems. This research introduces a novel virtual reality module to explore new interaction techniques and evaluates its effectiveness compared to traditional desktop settings.
The focus of computer systems in the field of visual analytics is to make the results clear and understandable. However, enhancing human-computer interaction (HCI) in the field is less investigated. Data visualization and visual analytics (VA) are usually performed using traditional desktop settings and mouse interaction. These methods are based on the window, icon, menu, and pointer (WIMP) interface, which often results in information clutter and is difficult to analyze and understand, especially by novice users. Researchers believe that introducing adequate, natural interaction techniques to the field is necessary for building effective and enjoyable visual analytics systems. This work introduces a novel virtual reality (VR) module to perform basic visual analytics tasks and aims to explore new interaction techniques in the field. A pilot study was conducted to measure the time it takes students to perform basic tasks for analytics using the developed VR module and compares it to the time it takes them to perform the same tasks using a traditional desktop to assess the effectiveness of the VR module in enhancing student's performance. The results show that novice users (Participants with less programming experience) took about 50% less time to complete tasks using the developed VR module as a comrade to a programming language, notably R. Experts (Participants with advanced programming experience) took about the same time to complete tasks under both conditions (R and VR).

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