4.5 Article

Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation

相关参考文献

注意:仅列出部分参考文献,下载原文获取全部文献信息。
Article Computer Science, Information Systems

The Influence of Social Power on Knowledge Utilization

Ji-Myoun Lee et al.

Summary: Research shows that social power in the workplace significantly influences an individual's affect and intention to utilize knowledge, with different power bases having varying effects on an individual's perceived transactive memory system levels within a work group.

JOURNAL OF COMPUTER INFORMATION SYSTEMS (2021)

Article Computer Science, Interdisciplinary Applications

Online disinhibition: conceptualization, measurement, and implications for online deviant behavior

Christy M. K. Cheung et al.

Summary: This study developed and validated a multidimensional online disinhibition instrument in three phases, identifying six key dimensions. The instrument can be used as a checklist for systems designers and administrators to evaluate users' level of online disinhibition, providing information on preventing and combating deviant behaviors on online platforms.

INDUSTRIAL MANAGEMENT & DATA SYSTEMS (2021)

Article Computer Science, Information Systems

How the type and valence of feedback information influence volunteers' knowledge contribution in citizen science projects

Jian Tang et al.

Summary: Citizen science relies on non-expert volunteers working together to investigate scientific problems. This study explores how the type and valence of feedback information influence volunteers' motivations and knowledge contribution, revealing that different types of feedback have varying impacts on volunteers' intrinsic motivation and ultimately their knowledge contribution. The findings demonstrate that enjoyment, meaning perception, and self-expansion positively influence knowledge contribution, with knowledge contribution perception acting as a mediator between intrinsic motivation and actual knowledge contribution performance.

INFORMATION PROCESSING & MANAGEMENT (2021)

Article Computer Science, Information Systems

Understanding the dark side of gamification health management: A stress perspective

Hualong Yang et al.

Summary: Our study uncovers the positive association between competitive element and interactivity of gamification with stressors (privacy invasion and social overload), leading to gamification exhaustion. Additionally, users' health condition negatively moderates the relationship between gamification characteristics and stressors.

INFORMATION PROCESSING & MANAGEMENT (2021)

Article Management

Enterprise social network for knowledge sharing in MNCs: Examining the role of knowledge contributors and knowledge seekers for cross-country collaboration

Sheshadri Chatterjee et al.

Summary: Enterprise social networking (ESN) is crucial for multinational companies (MNCs) to facilitate knowledge management, cross-country collaboration, and internal communication among employees working in different continents.

JOURNAL OF INTERNATIONAL MANAGEMENT (2021)

Article Computer Science, Information Systems

Gamifying knowledge sharing in humanitarian organisations: a design science journey

Adrian Holzer et al.

EUROPEAN JOURNAL OF INFORMATION SYSTEMS (2020)

Article Computer Science, Information Systems

Ingredients for successful badges: evidence from a field experiment in bike commuting

Zachary J. Sheffler et al.

EUROPEAN JOURNAL OF INFORMATION SYSTEMS (2020)

Article Information Science & Library Science

Knowledge sharing and technological innovation capabilities of Chinese software SMEs

Jianguo Yao et al.

JOURNAL OF KNOWLEDGE MANAGEMENT (2020)

Article Management

Gamification in Management: Between Choice Architecture and Humanistic Design

Sebastian Deterding

JOURNAL OF MANAGEMENT INQUIRY (2019)

Article Information Science & Library Science

Using 'smartness' to reorganise sectors: Energy infrastructure and information engagement

Roy A. Nyberg

INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2018)

Article Computer Science, Cybernetics

Interactivity, engagement, and technology dependence: understanding users' technology utilisation behaviour

Liu Fan et al.

BEHAVIOUR & INFORMATION TECHNOLOGY (2017)

Article Computer Science, Information Systems

Gamification in the Workplace: The Central Role of the Aesthetic Experience

Ayoung Suh et al.

JOURNAL OF MANAGEMENT INFORMATION SYSTEMS (2017)

Article Computer Science, Information Systems

A Nomological Network of Knowledge Management System Use: Antecedents and Consequences

Xiaojun Zhang et al.

MIS QUARTERLY (2017)

Article Computer Science, Information Systems

Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems

De Liu et al.

MIS QUARTERLY (2017)

Article Computer Science, Information Systems

Computing in Everyday Life: A Call for Research on Experiential Computing

Yoo

MIS QUARTERLY (2017)

Article Computer Science, Information Systems

Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds

Nah et al.

MIS QUARTERLY (2017)

Article Information Science & Library Science

How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach

Ayoung Suh et al.

JOURNAL OF KNOWLEDGE MANAGEMENT (2017)

Article Management

A theory of work gamification: Something old, something new, something borrowed, something cool?

M. Teresa Cardador et al.

HUMAN RESOURCE MANAGEMENT REVIEW (2017)

Article Computer Science, Information Systems

Untangling the complex role of guilt in rational decisions to discontinue the use of a hedonic Information System

Ofir Turel

EUROPEAN JOURNAL OF INFORMATION SYSTEMS (2016)

Article Computer Science, Information Systems

Social Media Engagement Theory: Exploring the Influence of User Engagement on Social Media Usage

Paul M. Di Gangi et al.

JOURNAL OF ORGANIZATIONAL AND END USER COMPUTING (2016)

Article Information Science & Library Science

Gamification of Technology-Mediated Training: Not All Competitions Are the Same

Radhika Santhanam et al.

INFORMATION SYSTEMS RESEARCH (2016)

Article Psychology, Social

Round or Square? How Screen Shape Affects Utilitarian and Hedonic Motivations for Smartwatch Adoption

Ki Joon Kim

CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2016)

Article Business

A new criterion for assessing discriminant validity in variance-based structural equation modeling

Jorg Henseler et al.

JOURNAL OF THE ACADEMY OF MARKETING SCIENCE (2015)

Article Information Science & Library Science

The Central Role of Engagement in Online Communities

Soumya Ray et al.

INFORMATION SYSTEMS RESEARCH (2014)

Article Computer Science, Information Systems

Conceptualizing models using multidimensional constructs: a review and guidelines for their use

Greta L. Polites et al.

EUROPEAN JOURNAL OF INFORMATION SYSTEMS (2012)

Article Computer Science, Information Systems

Knowledge reuse through electronic repositories: A study in the context of customer service support

Atreyi Kankanhalli et al.

INFORMATION & MANAGEMENT (2011)

Article Psychology, Social

The Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment

Sabine Trepte et al.

CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2011)

Article Psychology, Social

Comparing Utilitarian and Hedonic Usefulness to User Intention in Multipurpose Information Systems

Ja-Chul Gu et al.

CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2010)

Article Psychology, Multidisciplinary

The Questionnaire for Eudaimonic Well-Being: Psychometric properties, demographic comparisons, and evidence of validity

Alan S. Waterman et al.

JOURNAL OF POSITIVE PSYCHOLOGY (2010)

Article Psychiatry

Building an evidence base on mental health interventions for children affected by armed conflict

Theresa S. Betancourt et al.

INTERVENTION-INTERNATIONAL JOURNAL OF MENTAL HEALTH PSYCHOSOCIAL WORK AND COUNSELLING IN AREAS OF ARMED CONFLICT (2008)

Article Communication

Access to information in connective and communal transactive memory systems

Y. Connie Yuan et al.

COMMUNICATION RESEARCH (2007)

Article Management

Contributing to public document repositories: A critical mass theory perspective

Naren B. Peddibhotla et al.

ORGANIZATION STUDIES (2007)

Article Computer Science, Artificial Intelligence

Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories

Chao-Min Chiu et al.

DECISION SUPPORT SYSTEMS (2006)

Article Psychology, Educational

Influences on cognitive engagement: Epistemological beliefs and need for closure

Teresa K. DeBacker et al.

BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY (2006)

Article Information Science & Library Science

Reconceptualizing system usage: An approach and empirical test

Andrew Burton-Jones et al.

INFORMATION SYSTEMS RESEARCH (2006)

Article Computer Science, Information Systems

Why should I share? Examining social capital and knowledge contribution in electronic networks of practice

MM Wasko et al.

MIS QUARTERLY (2005)

Article Computer Science, Information Systems

Contributing knowledge to electronic knowledge repositories: An empirical investigation

A Kankanhalli et al.

MIS QUARTERLY (2005)

Article Education & Educational Research

Facilitating Cognitive Presence in Online Learning: Interaction Is Not Enough

D. Randy Garrison et al.

AMERICAN JOURNAL OF DISTANCE EDUCATION (2005)

Article Computer Science, Information Systems

User acceptance of hedonic information systems

H van der Heijden

MIS QUARTERLY (2004)

Review Psychology, Applied

Common method biases in behavioral research: A critical review of the literature and recommended remedies

PM Podsakoff et al.

JOURNAL OF APPLIED PSYCHOLOGY (2003)

Article Computer Science, Information Systems

Global corporate web sites: an empirical investigation of content and design

SS Robbins et al.

INFORMATION & MANAGEMENT (2003)

Article Computer Science, Information Systems

Understanding information systems continuance: An expectation-confirmation model

A Bhattacherjee

MIS QUARTERLY (2001)

Article Computer Science, Information Systems

Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage

R Agarwal et al.

MIS QUARTERLY (2000)