4.7 Article

3D Scene Geometry Estimation from 360° Imagery: A Survey

期刊

ACM COMPUTING SURVEYS
卷 55, 期 4, 页码 -

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ASSOC COMPUTING MACHINERY
DOI: 10.1145/3519021

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3D scene reconstruction; 360 degrees imaging; layout and depth estimation

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This article provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under omnidirectional optics. It covers the basic concepts of spherical camera model, acquisition technologies, and representation formats. It also examines monocular, stereo, and multiple view camera setups, along with commonly adopted datasets and future trends.
This article provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under omnidirectional optics. We first revisit the basic concepts of the spherical camera model and review the most common acquisition technologies and representation formats suitable for omnidirectional (also called 360 degrees, spherical or panoramic) images and videos. We then survey monocular layout and depth inference approaches, highlighting the recent advances in learning-based solutions suited for spherical data. The classical stereo matching is then revised on the spherical domain, where methodologies for detecting and describing sparse and dense features become crucial. The stereo matching concepts are then extrapolated for multiple view camera setups, categorizing them among light fields, multi-view stereo, and structure from motion (or visual simultaneous localization and mapping). We also compile and discuss commonly adopted datasets and figures of merit indicated for each purpose and list recent results for completeness. We conclude this article by pointing out current and future trends.

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