4.6 Article

Using Graphics Processing Units and Compute Shaders in Real Time Multimodel Adaptive Robust Control

期刊

ELECTRONICS
卷 10, 期 20, 页码 -

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MDPI
DOI: 10.3390/electronics10202462

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real time; adaptive; robust; multimodel; compute; shader; graphics processing unit; openGL

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The research article demonstrates the use of video cards in multimodel adaptive robust control, showcasing the viability of utilizing graphics processing units in real time systems control through software simulation.
Graphics processing units and video cards have seen a surge of usage in domains other than graphics computers, due to advances in hardware and software technologies; however, little uptake has been in the domain of systems engineering and real time control. This research article will demonstrate the use of video cards in multimodel adaptive robust control, using openGL and compute shaders. A software simulation will show the behavior of the adaptive robust multimodel control scheme as the target process is exposed to both parametric and structural disturbances and will show the viability of using graphics processing units in real time systems control.

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