4.6 Article

Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk

期刊

APPLIED SCIENCES-BASEL
卷 11, 期 21, 页码 -

出版社

MDPI
DOI: 10.3390/app112110082

关键词

angular jerk; augmented reality; virtual reality; usability; signal detection; ergonomics; fatigue; virtual environments; human factors; signal analysis and processing

资金

  1. National Science Foundation [1840044]
  2. Direct For Computer & Info Scie & Enginr
  3. Div Of Information & Intelligent Systems [1840044] Funding Source: National Science Foundation

向作者/读者索取更多资源

This study proposed a new method for evaluating levels of angular jerk in AR and VR, and found that the use of AR augmentations led to a decrease in users' angular head jerk. However, the conclusions should be approached with caution due to the novel analysis method and methodological limitations.
In this work, we propose a convenient method for evaluating levels of angular jerk in augmented reality (AR) and virtual reality (VR). Jerk is a rarely analyzed metric in usability studies, although it can be measured and calculated easily with most head-worn displays and can yield highly relevant information to designers. Here, we developed and implemented a system capable of calculating and analyzing jerk in real-time based on orientation data from an off-the-shelf head-worn display. An experiment was then carried out to determine whether the presence of AR user interface annotations results in changes to users' angular head jerk when conducting a time-pressured visual search task. Analysis of the data indicates that a decrease in jerk is significantly associated with the use of AR augmentations. As noted in the limitations section, however, the conclusions drawn from this work should be limited, as this analysis method is novel in the VR/AR space and because of methodological limitations that limited the reliability of the jerk data. The work presented herein considerably facilitates the use of jerk as a quick component measure of usability and serves as an initial point off which future research involving jerk in VR and AR can be performed.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据