4.6 Article

Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action

期刊

SUSTAINABILITY
卷 13, 期 24, 页码 -

出版社

MDPI
DOI: 10.3390/su132413912

关键词

environmental education; augmented reality; geolocation; mobile games; climate action; gamification; serious games

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This paper introduces a serious game called PEAR, and through a study, it was found that the game significantly improved participants' knowledge and attitudes towards climate change issues, demonstrating the potential of serious games in imparting knowledge and promoting sustainable behaviors.
While public awareness of climate change has grown over the years, many people still have misconceptions regarding effective individual environmental action. In this paper, we present a serious game called PEAR, developed using elements of geolocation and augmented reality (AR), aimed at increasing players' awareness of climate change issues and propensity for effective sustainable behaviours. We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game. Our results show that the game significantly improved participants' knowledge on sustainability and climate-change-related issues, and that it also significantly improved their attitudes towards these topics, thus proving that serious games have the potential to impart knowledge and promote sustainable behaviours. Additionally, our results address the lack of empirical studies on the knowledge base of serious sustainability games by introducing methods of quantitatively analysing the effects of serious sustainability games while additionally providing more knowledge about the effectiveness of the specific design elements of our game.

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