4.6 Article

Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical Perspective

期刊

SENSORS
卷 22, 期 3, 页码 -

出版社

MDPI
DOI: 10.3390/s22030810

关键词

internet of things; serious games; healthcare; task management; resource allocation

资金

  1. Ministry of Culture, Sports and Tourism and Korea Creative Content Agency [R2020040243]
  2. National Research Foundation of Korea (NRF)
  3. Korean government [NRF-2021R1I1A1A01045177]
  4. Korea Creative Content Agency (KOCCA) [R2020040243-0002] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)

向作者/读者索取更多资源

This paper discusses the possibilities of integrating serious games with IoT and explores the standard architecture, core technologies, and potential challenges. By using IoT devices, the game experience can become more ubiquitous and pervasive, filling a gap in healthcare applications.
The immune system of human beings plays a pivotal role in guarding against different types of diseases. During the COVID-19 pandemic, people with weak immune systems were more likely to die. Regular physical activities and healthy food intake can significantly improve the immune system; however, people with a sedentary lifestyle and a busy job schedule find it challenging and tedious to maintain regularity. Different approaches have been used over the years to engage people in various physical activities and improve their mental and physical health. The concept of employing serious games (games whose primary purpose is not fun or entertainment, but a serious goal) to effectuate better results has become one of the popular choices among healthcare professionals and research communities. Internet of things (IoT) has enabled digital transformation with smart cities, smart infrastructure, and the fourth industrial revolution. There have been some relevant studies on the encouragement of serious games in healthcare in the past few years. However, few research studies encourage IoT-enabled serious games played with IoT devices (sensors and actuators) by making the game experience more ubiquitous and pervasive. Consequently, the adaptation of the IoT in serious games for healthcare applications is a massive gap despite its growing need in an era significantly affected by COVID-19. This paper discusses the possibilities of integrating serious games with IoT and discusses the standard architecture, core technologies, and possible challenges. Finally, we present a prototype architecture and its various components and a qualitative analysis with recent studies.

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