4.6 Article

Rest Intervals during Virtual Reality Gaming Augments Standing Postural Sway Disturbance

期刊

SENSORS
卷 21, 期 20, 页码 -

出版社

MDPI
DOI: 10.3390/s21206817

关键词

virtual reality; head-mounted display; balance; postural sway; cybersickness; gaming

资金

  1. Australian Government Research Training Program Scholarship
  2. National Health and Medical Research Council Dementia Research Leadership Fellowship [GNT1136269]

向作者/读者索取更多资源

The study found that those who took intermittent breaks during VR gaming showed a significant decrease in total path length immediately after the gaming session compared to those who played continuously. This suggests that caution is needed before recommending rest breaks during VR exposure until more is known about the effects on balance and risk of falls.
Immersive virtual reality (VR) can cause acute sickness, visual disturbance, and balance impairment. Some manufacturers recommend intermittent breaks to overcome these issues; however, limited evidence examining whether this is beneficial exists. The aim of this study was to examine whether taking breaks during VR gaming reduced its effect on postural sway during standing balance assessments. Twenty-five people participated in this crossover design study, performing 50 min of VR gaming either continuously or with intermittent 10 min exposure/rest intervals. Standing eyes open, two-legged balance assessments were performed immediately pre-, immediately post- and 40 min post-exposure. The primary outcome measure was total path length; secondary measures included independent axis path velocity, amplitude, standard deviation, discrete and continuous wavelet transform-derived variables, and detrended fluctuation analysis. Total path length was significantly (p < 0.05) reduced immediately post-VR gaming exposure in the intermittent rest break group both in comparison to within-condition baseline values and between-condition timepoint results. Conversely, it remained consistent across timepoints in the continuous exposure group. These changes consisted of a more clustered movement speed pattern about a lower central frequency, evidenced by signal frequency content. These findings indicate that caution is required before recommending rest breaks during VR exposure until we know more about how balance and falls risk are affected.

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