4.5 Article

For whom does flow not enhance online gamer loyalty?

期刊

INDUSTRIAL MANAGEMENT & DATA SYSTEMS
卷 122, 期 1, 页码 215-234

出版社

EMERALD GROUP PUBLISHING LTD
DOI: 10.1108/IMDS-05-2021-0338

关键词

Online game; Loyalty; Flow; Survey; Gaming experience

资金

  1. Hong Kong Polytechnic University under the Fung Yiu King - Wing Hang Bank Endowed Professorship in Business Administration
  2. National Science Council, Taiwan [NSC99-2410-H-182-024-MY2]

向作者/读者索取更多资源

The study found that flow and gaming experience positively impact gamer loyalty, but gaming experience reduces the positive relationship between flow and gamer loyalty. Game providers should devise loyalty-strengthening strategies based on gamers' levels of gaming experience.
Purpose Flow, or total concentration with intrinsic enjoyment, has been recognized as being able to enhance online gamer loyalty. However, some gamers who experience flow do not exhibit strong loyalty, posing the vital research question asking for whom flow would not enhance loyalty. Limited knowledge on this issue may lead game providers to assume that flow is influential in strengthening loyalty among all gamers, thus leading to suboptimal resource allocation and reduced effectiveness in retaining gamers. The purpose of the paper is to examine how gaming experience and gaming intensity moderate the impact of flow on online gamer loyalty. Design/methodology/approach In the paper, the hypotheses were tested using responses from 273 gamers. Findings The findings show that flow and gaming experience positively impact gamer loyalty. Gaming experience reduces the positive relationship between flow and gamer loyalty. However, gaming intensity does not reduce. Practical implications Game providers should focus on creating a flow experience to strengthen the loyalty of gamers with short-gaming experience. However, game providers should devise other means to strengthen loyalty among gamers with long-gaming experience. Originality/value The study challenged the assumption of flow theory, i.e. that flow always determines loyalty. Instead, the paper offers a moderator - gaming experience - which sets a boundary condition for this theory. Flow works well only among gamers with relatively short-gaming experience. The study also extended the literature on gaming experience by uniquely indicating its attenuating effect on the relation between flow and loyalty.

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