4.7 Article

Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays

期刊

出版社

IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2021.3106433

关键词

Speckle; Retina; Image quality; Holography; Phase modulation; Image reconstruction; Visualization; Holograms; foveated rendering; near-eye immersive displays

资金

  1. European Research Council (ERC) under the European Union's Horizon 2020 research and innovation program [804226 - PERDY]
  2. NSF [1840131, 1405847]
  3. Div Of Civil, Mechanical, & Manufact Inn
  4. Directorate For Engineering [1840131] Funding Source: National Science Foundation

向作者/读者索取更多资源

Computer-generated holographic (CGH) displays have great potential but are hindered by speckle noise, which perceptibly affects image quality. This study introduces a method that reduces perceived speckle noise by integrating foveal and peripheral vision characteristics of the Human Visual System (HVS), demonstrating superior perceptual quality on holographic displays.
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displays. One of the critical problems harming the wide adoption of such displays is the presence of speckle noise inherent to holography, that compromises its quality by introducing perceptible artifacts. Although speckle noise suppression has been an active research area, the previous works have not considered the perceptual characteristics of the Human Visual System (HVS), which receives the final displayed imagery. However, it is well studied that the sensitivity of the HVS is not uniform across the visual field, which has led to gaze-contingent rendering schemes for maximizing the perceptual quality in various computer-generated imagery. Inspired by this, we present the first method that reduces the perceived speckle noise by integrating foveal and peripheral vision characteristics of the HVS, along with the retinal point spread function, into the phase hologram computation. Specifically, we introduce the anatomical and statistical retinal receptor distribution into our computational hologram optimization, which places a higher priority on reducing the perceived foveal speckle noise while being adaptable to any individual's optical aberration on the retina. Our method demonstrates superior perceptual quality on our emulated holographic display. Our evaluations with objective measurements and subjective studies demonstrate a significant reduction of the human perceived noise.

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