4.7 Article Proceedings Paper

ScanGAN360: A Generative Model of Realistic Scanpaths for 360° Images

期刊

出版社

IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2022.3150502

关键词

Scanpath generation; 360 degrees images; virtual reality; generative adversarial models; saliency; human behavior

资金

  1. European Research Council (ERC) under the EU [682080]
  2. Leonardo Grant for Researchers and Cultural Creators, BBVA Foundation
  3. NSF [1839974]
  4. Gobierno de Aragon
  5. European Research Council (ERC) [682080] Funding Source: European Research Council (ERC)

向作者/读者索取更多资源

Understanding and modeling human gaze behavior in 360 degrees environments is crucial for developing virtual reality applications. However, acquiring data on human behavior can be difficult and time-consuming. To address this, we propose ScanGAN360, a novel generative adversarial approach that generates virtual observers with scanpaths similar to real users.
Understanding and modeling the dynamics of human gaze behavior in 360 degrees environments is crucial for creating, improving, and developing emerging virtual reality applications. However, recruiting human observers and acquiring enough data to analyze their behavior when exploring virtual environments requires complex hardware and software setups, and can be time-consuming. Being able to generate virtual observers can help overcome this limitation, and thus stands as an open problem in this medium. Particularly, generative adversarial approaches could alleviate this challenge by generating a large number of scanpaths that reproduce human behavior when observing new scenes, essentially mimicking virtual observers. However, existing methods for scanpath generation do not adequately predict realistic scanpaths for 360 degrees images. We present ScanGAN360, a new generative adversarial approach to address this problem. We propose a novel loss function based on dynamic time warping and tailor our network to the specifics of 360 degrees images. The quality of our generated scanpaths outperforms competing approaches by a large margin, and is almost on par with the human baseline. ScanGAN360 allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior, facilitating experimentation, and aiding novel applications in virtual reality and beyond.

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